, including all inherited members.
acquireRenderableReference()=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getCurrentScale(void) const =0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getDensityGridDimensions(uint32_t &gridX, uint32_t &gridY, uint32_t &gridZ)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getFlameGridDimensions(uint32_t &gridX, uint32_t &gridY, uint32_t &gridZ) const =0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getGridBoundingBoxMax()=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getGridBoundingBoxMin()=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getGridDimensions(uint32_t &gridX, uint32_t &gridY, uint32_t &gridZ)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getGridSize()=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getPose() const =0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getTurbulenceFSAsset() const =0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getUpdatesPerFrame() const =0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getUseDensity(void) const =0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getUseFlame(void) const =0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getVelocityField(void **x, void **y, void **z, uint32_t &sizeX, uint32_t &sizeY, uint32_t &sizeZ)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getVolumeRenderMaterialName(void) const =0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setAngularVelocityMultiplierAndClamp(float angularVelocityMultiplier, float angularVelocityClamp)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setCurrentScale(float scale)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setDensityBasedParameters(float diffusionCoef, float densityFieldFade)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setDensityTextureRange(float minValue, float maxValue)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setEnabled(bool enable)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setExternalVelocity(PxVec3 vel)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setFieldVelocityMultiplier(float value)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setFieldVelocityWeight(float value)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setFluidViscosity(float viscosity)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setGridDimensions(const uint32_t &gridX, const uint32_t &gridY, const uint32_t &gridZ)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setHeatBasedParameters(float forceMultiplier, float ambientTemperature, PxVec3 heatForceDirection, float thermalConductivity)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setLinearVelocityMultiplierAndClamp(float linearVelocityMultiplier, float linearVelocityClamp)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setNoiseParameters(float noiseStrength, PxVec3 noiseSpacePeriod, float noiseTimePeriod, uint32_t noiseOctaves)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setPose(PxMat44 pose)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setSampleVelocityFieldEnabled(bool enabled)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setUpdatesPerFrame(float upd)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setUseDensity(bool enable)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setUseHeat(bool enable)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setVelocityFieldCleaningDelay(float time)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setVelocityFieldCleaningIntensity(float a)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setVelocityFieldCleaningTime(float time)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setVelocityFieldFade(float fade)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
~TurbulenceFSActor() | nvidia::apex::TurbulenceFSActor | [inline, protected, virtual] |