TurbulenceFSPreview.h
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00001 //
00002 // Redistribution and use in source and binary forms, with or without
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00008 //    notice, this list of conditions and the following disclaimer in the
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00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef TURBULENCE_FSPREVIEW_H
00030 #define TURBULENCE_FSPREVIEW_H
00031 
00032 #include "Apex.h"
00033 #include "AssetPreview.h"
00034 
00035 namespace nvidia
00036 {
00037 namespace apex
00038 {
00039 
00040 PX_PUSH_PACK_DEFAULT
00041 
00042 class RenderDebugInterface;
00043 
00054 namespace APEX_TURBO
00055 {
00060 static const uint32_t TURBO_DRAW_NOTHING = 0x00;
00065 static const uint32_t TURBO_DRAW_ICON = 0x01;
00070 static const uint32_t TURBO_DRAW_BOX = 0x02;
00076 static const uint32_t TURBO_DRAW_GRIDS = 0x04;
00082 static const uint32_t TURBO_DRAW_ASSET_INFO = 0x20;
00087 static const uint32_t TURBO_DRAW_FULL_DETAIL = (TURBO_DRAW_ICON + TURBO_DRAW_BOX + TURBO_DRAW_GRIDS + TURBO_DRAW_ASSET_INFO);
00088 }
00089 
00094 class TurbulenceFSPreview : public AssetPreview
00095 {
00096 public:
00100     virtual void    setHalfLengthDimensions(PxVec3 halfLengthDimensions) = 0;
00104     virtual void    setNumGrids(PxVec3 numGrids) = 0;
00111     virtual void    setIconScale(float scale) = 0;
00126     virtual void    setDetailLevel(uint32_t detail) = 0;
00127 };
00128 
00129 
00130 PX_POP_PACK
00131 
00132 }
00133 } // namespace nvidia
00134 
00135 #endif // TURBULENCE_FSPREVIEW_H

Generated on Sat Dec 1 2018 15:52:53

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