SubstanceSourceActor.h
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00001 //
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00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef SUBSTANCE_SOURCE_ACTOR_H
00030 #define SUBSTANCE_SOURCE_ACTOR_H
00031 
00032 #include "Apex.h"
00033 #include "Shape.h"
00034 
00035 namespace nvidia
00036 {
00037 namespace apex
00038 {
00039 
00040 class SubstanceSourceAsset;
00041 
00042 
00046 class SubstanceSourceActor : public Actor
00047 {
00048 protected:
00049     virtual ~SubstanceSourceActor() {}
00050 
00051 public:
00053     virtual SubstanceSourceAsset*       getSubstanceSourceAsset() const = 0;
00054 
00060     virtual void                        setEnabled(bool enable) = 0;
00061 
00063     virtual bool                        isEnabled() const = 0;
00064 
00066     virtual bool                        intersectAgainstAABB(PxBounds3) = 0;
00067 
00069     virtual  Shape*                     getShape() const = 0;
00070 
00072     virtual BoxShape*                   getBoxShape() = 0;
00073 
00075     virtual SphereShape*                getSphereShape() = 0;
00076 
00078     virtual float                       getAverageDensity() const = 0;
00079 
00081     virtual float                       getStdDensity() const = 0;
00082 
00084     virtual void                        setDensity(float averageDensity, float stdDensity) = 0;
00085 
00087     virtual void                        setCurrentScale(float scale) = 0;
00088 
00090     virtual float                       getCurrentScale(void) const = 0;
00091 
00092     virtual void                        release() = 0;
00093 };
00094 
00095 
00096 }
00097 } // end namespace nvidia
00098 
00099 #endif 

Generated on Sat Dec 1 2018 15:52:53

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