00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 #ifndef SUBSTANCE_SOURCE_ACTOR_H 00030 #define SUBSTANCE_SOURCE_ACTOR_H 00031 00032 #include "Apex.h" 00033 #include "Shape.h" 00034 00035 namespace nvidia 00036 { 00037 namespace apex 00038 { 00039 00040 class SubstanceSourceAsset; 00041 00042 00046 class SubstanceSourceActor : public Actor 00047 { 00048 protected: 00049 virtual ~SubstanceSourceActor() {} 00050 00051 public: 00053 virtual SubstanceSourceAsset* getSubstanceSourceAsset() const = 0; 00054 00060 virtual void setEnabled(bool enable) = 0; 00061 00063 virtual bool isEnabled() const = 0; 00064 00066 virtual bool intersectAgainstAABB(PxBounds3) = 0; 00067 00069 virtual Shape* getShape() const = 0; 00070 00072 virtual BoxShape* getBoxShape() = 0; 00073 00075 virtual SphereShape* getSphereShape() = 0; 00076 00078 virtual float getAverageDensity() const = 0; 00079 00081 virtual float getStdDensity() const = 0; 00082 00084 virtual void setDensity(float averageDensity, float stdDensity) = 0; 00085 00087 virtual void setCurrentScale(float scale) = 0; 00088 00090 virtual float getCurrentScale(void) const = 0; 00091 00092 virtual void release() = 0; 00093 }; 00094 00095 00096 } 00097 } // end namespace nvidia 00098 00099 #endif