00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 #ifndef HEAT_SOURCE_ASSET_H 00030 #define HEAT_SOURCE_ASSET_H 00031 00032 #include "Apex.h" 00033 #include "CustomBufferIterator.h" 00034 00035 #define HEAT_SOURCE_AUTHORING_TYPE_NAME "HeatSourceAsset" 00036 00037 namespace nvidia 00038 { 00039 namespace apex 00040 { 00041 00042 class TurbulenceFSActorParams; 00043 class TurbulenceFSActor; 00044 class TurbulenceFSPreview; 00045 00049 class HeatSourceAsset : public Asset 00050 { 00051 protected: 00052 virtual ~HeatSourceAsset() {} 00053 }; 00054 00055 00059 class HeatSourceAssetAuthoring : public AssetAuthoring 00060 { 00061 protected: 00062 virtual ~HeatSourceAssetAuthoring() {} 00063 }; 00064 00065 00066 } 00067 } // end namespace nvidia 00068 00069 #endif // HEAT_SOURCE_ASSET_H