setCollisionGroupMaskName(const char *collisionGroupMaskName)=0 | nvidia::apex::ParticleIosAssetAuthoring | [pure virtual] |
setCollisionGroupName(const char *collisionGroupName)=0 | nvidia::apex::ParticleIosAssetAuthoring | [pure virtual] |
setMaxInjectedParticleCount(float count)=0 | nvidia::apex::ParticleIosAssetAuthoring | [pure virtual] |
setMaxParticleCount(uint32_t count)=0 | nvidia::apex::ParticleIosAssetAuthoring | [pure virtual] |
setParticleMass(float)=0 | nvidia::apex::ParticleIosAssetAuthoring | [pure virtual] |
setParticleRadius(float)=0 | nvidia::apex::ParticleIosAssetAuthoring | [pure virtual] |
~ParticleIosAssetAuthoring() | nvidia::apex::ParticleIosAssetAuthoring | [inline, protected, virtual] |