addDependentActor(ApexActor *actor)=0 | nvidia::apex::IofxAsset | [pure virtual] |
getContinuousModifiers(uint32_t &outCount) const =0 | nvidia::apex::IofxAsset | [pure virtual] |
getMeshAssetCount() const =0 | nvidia::apex::IofxAsset | [pure virtual] |
getMeshAssetName(uint32_t index=0) const =0 | nvidia::apex::IofxAsset | [pure virtual] |
getMeshAssetWeight(uint32_t index=0) const =0 | nvidia::apex::IofxAsset | [pure virtual] |
getScaleUpperBound(float maxVelocity) const =0 | nvidia::apex::IofxAsset | [pure virtual] |
getSpawnModifiers(uint32_t &outCount) const =0 | nvidia::apex::IofxAsset | [pure virtual] |
getSpriteMaterialName() const =0 | nvidia::apex::IofxAsset | [pure virtual] |