#include "ApexUsingNamespace.h"
Go to the source code of this file.
Classes |
struct | nvidia::apex::ApexMeshParticleRollType |
| Roll type of a particle. More...
|
Namespaces |
namespace | nvidia |
namespace | nvidia::apex |
Enumerations |
enum | nvidia::apex::ModifierTypeEnum {
nvidia::apex::ModifierType_Invalid = 0,
nvidia::apex::ModifierType_Rotation = 1,
nvidia::apex::ModifierType_SimpleScale = 2,
nvidia::apex::ModifierType_RandomScale = 3,
nvidia::apex::ModifierType_ColorVsLife = 4,
nvidia::apex::ModifierType_ColorVsDensity = 5,
nvidia::apex::ModifierType_SubtextureVsLife = 6,
nvidia::apex::ModifierType_OrientAlongVelocity = 7,
nvidia::apex::ModifierType_ScaleAlongVelocity = 8,
nvidia::apex::ModifierType_RandomSubtexture = 9,
nvidia::apex::ModifierType_RandomRotation = 10,
nvidia::apex::ModifierType_ScaleVsLife = 11,
nvidia::apex::ModifierType_ScaleVsDensity = 12,
nvidia::apex::ModifierType_ScaleVsCameraDistance = 13,
nvidia::apex::ModifierType_ViewDirectionSorting = 14,
nvidia::apex::ModifierType_RotationRate = 15,
nvidia::apex::ModifierType_RotationRateVsLife = 16,
nvidia::apex::ModifierType_OrientScaleAlongScreenVelocity = 17,
nvidia::apex::ModifierType_ScaleByMass = 18,
nvidia::apex::ModifierType_ColorVsVelocity = 19,
nvidia::apex::ModifierType_Count
} |
| Modifiers list. More...
|
enum | nvidia::apex::ModifierStage {
nvidia::apex::ModifierStage_Spawn = 0,
nvidia::apex::ModifierStage_Continuous = 1,
nvidia::apex::ModifierStage_Count
} |
| Stage at which the modifier is applied. More...
|
enum | nvidia::apex::ColorChannel {
nvidia::apex::ColorChannel_Red = 0,
nvidia::apex::ColorChannel_Green = 1,
nvidia::apex::ColorChannel_Blue = 2,
nvidia::apex::ColorChannel_Alpha = 3
} |
| Color channel. More...
|
enum | nvidia::apex::ScaleAxis {
nvidia::apex::ScaleAxis_X = 0,
nvidia::apex::ScaleAxis_Y = 1,
nvidia::apex::ScaleAxis_Z = 2
} |
| Scale axis. More...
|
enum | nvidia::apex::ModifierUsage {
nvidia::apex::ModifierUsage_Spawn = 0x01,
nvidia::apex::ModifierUsage_Continuous = 0x02,
nvidia::apex::ModifierUsage_Sprite = 0x04,
nvidia::apex::ModifierUsage_Mesh = 0x08
} |
| Modifier usage. More...
|