IofxRenderCallback.h
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00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00025 //
00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef IOFX_RENDER_CALLBACK_H
00031 #define IOFX_RENDER_CALLBACK_H
00032 
00033 #include "foundation/Px.h"
00034 #include "UserRenderCallback.h"
00035 
00036 namespace nvidia
00037 {
00038 namespace apex
00039 {
00040 
00041 PX_PUSH_PACK_DEFAULT
00042 
00043 class IofxRenderable;
00044 class IofxSpriteRenderable;
00045 class IofxMeshRenderable;
00046 
00050 struct IofxRenderSemantic
00051 {
00055     enum Enum
00056     {
00057         POSITION = 0,   
00058         COLOR,          
00059         VELOCITY,       
00060         SCALE,          
00061         LIFE_REMAIN,    
00062         DENSITY,        
00063         SUBTEXTURE,     
00064         ORIENTATION,    
00065         ROTATION,       
00066         USER_DATA,      
00067 
00068         NUM_SEMANTICS   
00069     };
00070 };
00071 
00072 
00076 struct IofxSpriteRenderLayoutElement
00077 {
00081     enum Enum
00082     {
00083         POSITION_FLOAT3,
00084         COLOR_RGBA8,
00085         COLOR_BGRA8,
00086         COLOR_FLOAT4,
00087         VELOCITY_FLOAT3,
00088         SCALE_FLOAT2,
00089         LIFE_REMAIN_FLOAT1,
00090         DENSITY_FLOAT1,
00091         SUBTEXTURE_FLOAT1,
00092         ORIENTATION_FLOAT1,
00093         USER_DATA_UINT1,
00094 
00095         MAX_COUNT
00096     };
00097 
00101     static PX_INLINE RenderDataFormat::Enum getFormat(Enum element)
00102     {
00103         switch (element)
00104         {
00105         case POSITION_FLOAT3:
00106             return RenderDataFormat::FLOAT3;
00107         case COLOR_RGBA8:
00108             return RenderDataFormat::R8G8B8A8;
00109         case COLOR_BGRA8:
00110             return RenderDataFormat::B8G8R8A8;
00111         case COLOR_FLOAT4:
00112             return RenderDataFormat::FLOAT4;
00113         case VELOCITY_FLOAT3:
00114             return RenderDataFormat::FLOAT3;
00115         case SCALE_FLOAT2:
00116             return RenderDataFormat::FLOAT2;
00117         case LIFE_REMAIN_FLOAT1:
00118             return RenderDataFormat::FLOAT1;
00119         case DENSITY_FLOAT1:
00120             return RenderDataFormat::FLOAT1;
00121         case SUBTEXTURE_FLOAT1:
00122             return RenderDataFormat::FLOAT1;
00123         case ORIENTATION_FLOAT1:
00124             return RenderDataFormat::FLOAT1;
00125         case USER_DATA_UINT1:
00126             return RenderDataFormat::UINT1;
00127         default:
00128             PX_ALWAYS_ASSERT();
00129             return RenderDataFormat::NUM_FORMATS;
00130         }
00131     }
00132 };
00133 
00137 struct IofxSpriteRenderLayoutSurfaceElement
00138 {
00142     enum Enum
00143     {
00144         POSITION_FLOAT4, 
00145         SCALE_ORIENT_SUBTEX_FLOAT4, 
00146         COLOR_RGBA8, //<! COLOR in RGBA8 format
00147         COLOR_BGRA8, //<! COLOR in BGRA8 format
00148         COLOR_FLOAT4, //<! COLOR in FLOAT4 format
00149 
00150         MAX_COUNT
00151     };
00152 
00156     static PX_INLINE RenderDataFormat::Enum getFormat(Enum element)
00157     {
00158         switch (element)
00159         {
00160         case POSITION_FLOAT4:
00161             return RenderDataFormat::FLOAT4;
00162         case SCALE_ORIENT_SUBTEX_FLOAT4:
00163             return RenderDataFormat::FLOAT4;
00164         case COLOR_RGBA8:
00165             return RenderDataFormat::R8G8B8A8;
00166         case COLOR_BGRA8:
00167             return RenderDataFormat::B8G8R8A8;
00168         case COLOR_FLOAT4:
00169             return RenderDataFormat::R32G32B32A32_FLOAT;
00170         default:
00171             PX_ALWAYS_ASSERT();
00172             return RenderDataFormat::NUM_FORMATS;
00173         }
00174     }
00175 };
00176 
00180 struct IofxSpriteRenderLayout
00181 {
00182     IofxSpriteRenderLayout(void)
00183     {
00184         setDefaults();
00185     }
00186 
00190     void setDefaults()
00191     {
00192         bufferDesc.setDefaults();
00193         for (uint32_t i = 0; i < IofxSpriteRenderLayoutElement::MAX_COUNT; i++)
00194         {
00195             offsets[i] = uint32_t(-1);
00196         }
00197         stride = 0;
00198         surfaceCount = 0;
00199         for (uint32_t i = 0; i < MAX_SURFACE_COUNT; i++)
00200         {
00201             surfaceElements[i] = IofxSpriteRenderLayoutSurfaceElement::MAX_COUNT;
00202         }
00203     }
00204 
00208     bool isValid(void) const
00209     {
00210         uint32_t numFailed = 0;
00211 
00212         numFailed += (surfaceCount == 0) && !bufferDesc.isValid();
00213         numFailed += (surfaceCount == 0) && (stride == 0);
00214         numFailed += (surfaceCount == 0) && (offsets[IofxSpriteRenderLayoutElement::POSITION_FLOAT3] == uint32_t(-1));
00215 
00216         numFailed += ((stride & 0x03) != 0);
00217         for (uint32_t i = 0; i < IofxSpriteRenderLayoutElement::MAX_COUNT; i++)
00218         {
00219             if (offsets[i] != static_cast<uint32_t>(-1))
00220             {
00221                 numFailed += (offsets[i] >= stride);
00222                 numFailed += ((offsets[i] & 0x03) != 0);
00223             }
00224         }
00225         for (uint32_t i= 0; i < surfaceCount; ++i)
00226         {
00227             numFailed += (surfaceElements[i] >= IofxSpriteRenderLayoutSurfaceElement::MAX_COUNT);
00228             numFailed += !surfaceDescs[i].isValid();
00229             numFailed += (surfaceDescs[i].width == 0) || (surfaceDescs[i].height == 0);
00230             numFailed += (IofxSpriteRenderLayoutSurfaceElement::getFormat(surfaceElements[i]) != surfaceDescs[i].format);
00231         }
00232 
00233         return (numFailed == 0);
00234     }
00235 
00239     bool isTheSameAs(const IofxSpriteRenderLayout& other) const
00240     {
00241         if (surfaceCount != other.surfaceCount) return false;
00242         if (surfaceCount == 0)
00243         {
00244             if (!bufferDesc.isTheSameAs(other.bufferDesc)) return false;
00245             if (stride != other.stride) return false;
00246             for (uint32_t i = 0; i < IofxSpriteRenderLayoutElement::MAX_COUNT; i++)
00247             {
00248                 if (offsets[i] != other.offsets[i]) return false;
00249             }
00250         }
00251         else
00252         {
00253             for (uint32_t i = 0; i < surfaceCount; ++i)
00254             {
00255                 if (surfaceElements[i] != other.surfaceElements[i]) return false;
00256                 if (!surfaceDescs[i].isTheSameAs(other.surfaceDescs[i])) return false;
00257             }
00258         }
00259         return true;
00260     }
00261 
00262 public:
00263     UserRenderBufferDesc        bufferDesc; 
00264     
00268     uint32_t                    offsets[IofxSpriteRenderLayoutElement::MAX_COUNT];
00269     uint32_t                    stride; 
00270 
00271     uint32_t                    surfaceCount; 
00272 
00276     static const uint32_t MAX_SURFACE_COUNT = 4;
00277 
00281     IofxSpriteRenderLayoutSurfaceElement::Enum  surfaceElements[MAX_SURFACE_COUNT];
00285     UserRenderSurfaceDesc                           surfaceDescs[MAX_SURFACE_COUNT];
00286 };
00287 
00288 
00292 struct IofxMeshRenderLayoutElement
00293 {
00297     enum Enum
00298     {
00299         POSITION_FLOAT3,
00300         ROTATION_SCALE_FLOAT3x3,
00301         POSE_FLOAT3x4,
00302         VELOCITY_LIFE_FLOAT4,
00303         DENSITY_FLOAT1,
00304         COLOR_RGBA8,
00305         COLOR_BGRA8,
00306         COLOR_FLOAT4,
00307         USER_DATA_UINT1,
00308 
00309         MAX_COUNT
00310     };
00311 
00315     static PX_INLINE RenderDataFormat::Enum getFormat(Enum element)
00316     {
00317         switch (element)
00318         {
00319         case POSITION_FLOAT3:
00320             return RenderDataFormat::FLOAT3;        
00321         case ROTATION_SCALE_FLOAT3x3:
00322             return RenderDataFormat::FLOAT3x3;
00323         case POSE_FLOAT3x4:
00324             return RenderDataFormat::FLOAT3x4;
00325         case VELOCITY_LIFE_FLOAT4:
00326             return RenderDataFormat::FLOAT4;
00327         case DENSITY_FLOAT1:
00328             return RenderDataFormat::FLOAT1;
00329         case COLOR_RGBA8:
00330             return RenderDataFormat::R8G8B8A8;
00331         case COLOR_BGRA8:
00332             return RenderDataFormat::B8G8R8A8;
00333         case COLOR_FLOAT4:
00334             return RenderDataFormat::FLOAT4;
00335         case USER_DATA_UINT1:
00336             return RenderDataFormat::UINT1;
00337         default:
00338             PX_ALWAYS_ASSERT();
00339             return RenderDataFormat::NUM_FORMATS;
00340         }
00341     }
00342 };
00343 
00347 struct IofxMeshRenderLayout
00348 {
00349     IofxMeshRenderLayout(void)
00350     {
00351         setDefaults();
00352     }
00353 
00357     void setDefaults()
00358     {
00359         bufferDesc.setDefaults();
00360         for (uint32_t i = 0; i < IofxMeshRenderLayoutElement::MAX_COUNT; i++)
00361         {
00362             offsets[i] = uint32_t(-1);
00363         }
00364         stride = 0;
00365     }
00366 
00370     bool isValid(void) const
00371     {
00372         uint32_t numFailed = 0;
00373 
00374         numFailed += !bufferDesc.isValid();
00375         numFailed += (stride == 0);
00376         numFailed += (offsets[IofxMeshRenderLayoutElement::POSITION_FLOAT3] == uint32_t(-1))
00377             && (offsets[IofxMeshRenderLayoutElement::POSE_FLOAT3x4] == uint32_t(-1));
00378 
00379         numFailed += ((stride & 0x03) != 0);
00380         for (uint32_t i = 0; i < IofxMeshRenderLayoutElement::MAX_COUNT; i++)
00381         {
00382             if (offsets[i] != static_cast<uint32_t>(-1))
00383             {
00384                 numFailed += (offsets[i] >= stride);
00385                 numFailed += ((offsets[i] & 0x03) != 0);
00386             }
00387         }
00388 
00389         return (numFailed == 0);
00390     }
00391 
00395     bool isTheSameAs(const IofxMeshRenderLayout& other) const
00396     {
00397         if (!bufferDesc.isTheSameAs(other.bufferDesc)) return false;
00398         if (stride != other.stride) return false;
00399         for (uint32_t i = 0; i < IofxMeshRenderLayoutElement::MAX_COUNT; i++)
00400         {
00401             if (offsets[i] != other.offsets[i]) return false;
00402         }
00403         return true;
00404     }
00405 
00406 public:
00407     UserRenderBufferDesc        bufferDesc; 
00408     
00412     uint32_t                    offsets[IofxMeshRenderLayoutElement::MAX_COUNT];
00413     uint32_t                    stride; 
00414 };
00415 
00416 
00420 class IofxRenderCallback : public UserRenderCallback
00421 {
00422 public:
00426     virtual void onCreatedIofxRenderable(IofxRenderable& ) {}
00427 
00431     virtual void onUpdatedIofxRenderable(IofxRenderable& ) {}
00432 
00436     virtual void onReleasingIofxRenderable(IofxRenderable& ) {}
00437 
00445     virtual bool getIofxSpriteRenderLayout(IofxSpriteRenderLayout& spriteRenderLayout, uint32_t spriteCount, uint32_t spriteSemanticsBitmap, RenderInteropFlags::Enum interopFlags)
00446     {
00447         PX_UNUSED(spriteRenderLayout);
00448         PX_UNUSED(spriteCount);
00449         PX_UNUSED(spriteSemanticsBitmap);
00450         PX_UNUSED(interopFlags);
00451         return false;
00452     }
00453 
00461     virtual bool getIofxMeshRenderLayout(IofxMeshRenderLayout& meshRenderLayout, uint32_t meshCount, uint32_t meshSemanticsBitmap, RenderInteropFlags::Enum interopFlags)
00462     {
00463         PX_UNUSED(meshRenderLayout);
00464         PX_UNUSED(meshCount);
00465         PX_UNUSED(meshSemanticsBitmap);
00466         PX_UNUSED(interopFlags);
00467         return false;
00468     }
00469 
00470 };
00471 
00472 PX_POP_PACK
00473 
00474 }
00475 } // end namespace nvidia
00476 
00477 #endif // IOFX_RENDER_CALLBACK_H

Generated on Sat Dec 1 2018 15:52:37

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