dispatchRenderResources(UserRenderer &renderer)=0 | nvidia::apex::Renderable | [pure virtual] |
getBounds() const =0 | nvidia::apex::Renderable | [pure virtual] |
lockRenderResources()=0 | nvidia::apex::RenderDataProvider | [pure virtual] |
unlockRenderResources()=0 | nvidia::apex::RenderDataProvider | [pure virtual] |
updateRenderResources(bool rewriteBuffers=false, void *userRenderData=0)=0 | nvidia::apex::RenderDataProvider | [pure virtual] |