acquireReadLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
acquireWriteLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
ApexInterface() (defined in nvidia::apex::ApexInterface) | nvidia::apex::ApexInterface | [inline] |
createApexActor(const ::NvParameterized::Interface &actorParams, Scene &apexScene)=0 | nvidia::apex::Asset | [pure virtual] |
createApexAssetPreview(const ::NvParameterized::Interface ¶ms, AssetPreviewScene *previewScene)=0 | nvidia::apex::Asset | [pure virtual] |
forceLoadAssets()=0 | nvidia::apex::Asset | [pure virtual] |
getAssetNvParameterized() const =0 | nvidia::apex::Asset | [pure virtual] |
getDefaultActorDesc()=0 | nvidia::apex::Asset | [pure virtual] |
getDefaultAssetPreviewDesc()=0 | nvidia::apex::Asset | [pure virtual] |
getName() const =0 | nvidia::apex::Asset | [pure virtual] |
getObjTypeID() const =0 | nvidia::apex::Asset | [pure virtual] |
getObjTypeName() const =0 | nvidia::apex::Asset | [pure virtual] |
isDirty() const =0 | nvidia::apex::Asset | [pure virtual] |
isValidForActorCreation(const ::NvParameterized::Interface &actorParams, Scene &) const =0 | nvidia::apex::Asset | [pure virtual] |
release()=0 | nvidia::apex::ApexInterface | [pure virtual] |
releaseAndReturnNvParameterizedInterface(void)=0 | nvidia::apex::Asset | [pure virtual] |
releaseReadLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
releaseWriteLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
userData | nvidia::apex::ApexInterface | |
~Asset() (defined in nvidia::apex::Asset) | nvidia::apex::Asset | [inline, protected, virtual] |