TurbulenceRenderable.h
00001 //
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00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef TURBULENCE_RENDERABLE_H
00031 #define TURBULENCE_RENDERABLE_H
00032 
00033 #include "foundation/Px.h"
00034 #include "ApexInterface.h"
00035 #include "Renderable.h"
00036 #include "TurbulenceRenderCallback.h"
00037 
00038 namespace nvidia
00039 {
00040 namespace apex
00041 {
00042 
00043 PX_PUSH_PACK_DEFAULT
00044 
00048 struct TurbulenceFieldType
00049 {
00053     enum Enum
00054     {
00055         VELOCITY = 0,
00056         DENSITY,
00057         FLAME,
00058 
00059         MAX_COUNT
00060     };
00061 };
00062 
00066 struct TurbulenceRenderData
00067 {
00069     UserRenderSurfaceDesc   fieldSurfaceDescs[TurbulenceFieldType::MAX_COUNT];
00070     
00072     UserRenderSurface*      fieldSurfaces[TurbulenceFieldType::MAX_COUNT];
00073 };
00074 
00080 class TurbulenceRenderable : public ApexInterface
00081 {
00082 public:
00084     virtual const TurbulenceRenderData* getRenderData() const = 0;
00085 
00087     virtual const physx::PxBounds3&     getBounds() const = 0;
00088 
00089 protected:
00090     virtual ~TurbulenceRenderable() {}
00091 
00092 };
00093 
00094 PX_POP_PACK
00095 
00096 }
00097 } // end namespace nvidia
00098 
00099 #endif // TURBULENCE_RENDERABLE_H

Generated on Sat Dec 1 2018 15:52:06

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