00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 00030 #ifndef TURBULENCE_RENDERABLE_H 00031 #define TURBULENCE_RENDERABLE_H 00032 00033 #include "foundation/Px.h" 00034 #include "ApexInterface.h" 00035 #include "Renderable.h" 00036 #include "TurbulenceRenderCallback.h" 00037 00038 namespace nvidia 00039 { 00040 namespace apex 00041 { 00042 00043 PX_PUSH_PACK_DEFAULT 00044 00048 struct TurbulenceFieldType 00049 { 00053 enum Enum 00054 { 00055 VELOCITY = 0, 00056 DENSITY, 00057 FLAME, 00058 00059 MAX_COUNT 00060 }; 00061 }; 00062 00066 struct TurbulenceRenderData 00067 { 00069 UserRenderSurfaceDesc fieldSurfaceDescs[TurbulenceFieldType::MAX_COUNT]; 00070 00072 UserRenderSurface* fieldSurfaces[TurbulenceFieldType::MAX_COUNT]; 00073 }; 00074 00080 class TurbulenceRenderable : public ApexInterface 00081 { 00082 public: 00084 virtual const TurbulenceRenderData* getRenderData() const = 0; 00085 00087 virtual const physx::PxBounds3& getBounds() const = 0; 00088 00089 protected: 00090 virtual ~TurbulenceRenderable() {} 00091 00092 }; 00093 00094 PX_POP_PACK 00095 00096 } 00097 } // end namespace nvidia 00098 00099 #endif // TURBULENCE_RENDERABLE_H