TurbulenceRenderCallback.h
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00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef TURBULENCE_RENDER_CALLBACK_H
00031 #define TURBULENCE_RENDER_CALLBACK_H
00032 
00033 #include "foundation/Px.h"
00034 #include "UserRenderCallback.h"
00035 
00036 namespace nvidia
00037 {
00038 namespace apex
00039 {
00040 
00041 PX_PUSH_PACK_DEFAULT
00042 
00043 class TurbulenceRenderable;
00044 
00048 struct TurbulenceVelocityFormat
00049 {
00053     enum Enum
00054     {
00055         DEFAULT = 0,
00056         HALF4 = RenderDataFormat::HALF4,
00057         FLOAT4 = RenderDataFormat::FLOAT4,
00058     };
00059 };
00060 
00064 struct TurbulenceDensityFormat
00065 {
00069     enum Enum
00070     {
00071         DEFAULT = 0,
00072         UBYTE1 = RenderDataFormat::UBYTE1,
00073         HALF1 = RenderDataFormat::HALF1,
00074         FLOAT1 = RenderDataFormat::FLOAT1,
00075     };
00076 };
00077 
00081 struct TurbulenceFlameFormat
00082 {
00086     enum Enum
00087     {
00088         DEFAULT = 0,
00089         HALF4 = RenderDataFormat::HALF4,
00090         FLOAT4 = RenderDataFormat::FLOAT4,
00091     };
00092 };
00093 
00097 struct TurbulenceRenderLayout
00098 {
00099     TurbulenceRenderLayout()
00100     {
00101         setDefaults();
00102     }
00103 
00105     void setDefaults()
00106     {
00107         velocityFormat = TurbulenceVelocityFormat::DEFAULT;
00108         densityFormat = TurbulenceDensityFormat::DEFAULT;
00109         flameFormat = TurbulenceFlameFormat::DEFAULT;
00110     }
00111 
00113     TurbulenceVelocityFormat::Enum  velocityFormat;
00114     
00116     TurbulenceDensityFormat::Enum   densityFormat;
00117     
00119     TurbulenceFlameFormat::Enum     flameFormat;
00120 };
00121 
00125 class TurbulenceRenderCallback : public UserRenderCallback
00126 {
00127 public:
00129     virtual void onCreatedTurbulenceRenderable(TurbulenceRenderable& ) {}
00130 
00132     virtual void onUpdatedTurbulenceRenderable(TurbulenceRenderable& ) {}
00133 
00135     virtual void onReleasingTurbulenceRenderable(TurbulenceRenderable& ) {}
00136 
00138     virtual bool getTurbulenceRenderLayout(TurbulenceRenderLayout& renderLayout, uint32_t sizeX, uint32_t sizeY, uint32_t sizeZ, uint32_t densitySizeMultiplier, uint32_t flameSizeMultiplier)
00139     {
00140         PX_UNUSED(renderLayout);
00141         PX_UNUSED(sizeX);
00142         PX_UNUSED(sizeY);
00143         PX_UNUSED(sizeZ);
00144         PX_UNUSED(densitySizeMultiplier);
00145         PX_UNUSED(flameSizeMultiplier);
00146         return false;
00147     }
00148 };
00149 
00150 PX_POP_PACK
00151 
00152 }
00153 } // end namespace nvidia
00154 
00155 #endif // TURBULENCE_RENDER_CALLBACK_H

Generated on Sat Dec 1 2018 15:52:06

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