00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 00030 #ifndef MIRROR_SCENE_H 00031 00032 #define MIRROR_SCENE_H 00033 00039 #include "ApexDefs.h" 00040 #include "ApexUsingNamespace.h" 00041 #include "foundation/PxPreprocessor.h" 00042 00043 00044 namespace nvidia 00045 { 00046 namespace apex 00047 { 00048 00052 class MirrorScene 00053 { 00054 public: 00058 class MirrorFilter 00059 { 00060 public: 00066 virtual bool shouldMirror(const PxActor &actor) = 0; 00067 00073 virtual bool shouldMirror(const PxShape &shape) = 0; 00074 00080 virtual void reviseMirrorShape(physx::PxShape &shape) = 0; 00081 00087 virtual void reviseMirrorActor(physx::PxActor &actor) = 0; 00088 }; 00089 00096 virtual void synchronizePrimaryScene(const PxVec3 &cameraPos) = 0; 00097 00104 virtual void synchronizeMirrorScene(void) = 0; 00105 00110 virtual void release(void) = 0; 00111 00112 }; 00113 00114 }; // end of apex namespace 00115 }; // end of physx namespace 00116 00117 #endif