MirrorScene.h
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00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef MIRROR_SCENE_H
00031 
00032 #define MIRROR_SCENE_H
00033 
00039 #include "ApexDefs.h"
00040 #include "ApexUsingNamespace.h"
00041 #include "foundation/PxPreprocessor.h"
00042 
00043 
00044 namespace nvidia
00045 {
00046     namespace apex
00047     {
00048 
00052         class MirrorScene
00053         {
00054         public:
00058             class MirrorFilter
00059             {
00060             public:
00066                 virtual bool shouldMirror(const PxActor &actor) = 0;
00067 
00073                 virtual bool shouldMirror(const PxShape &shape) = 0;
00074 
00080                 virtual void reviseMirrorShape(physx::PxShape &shape) = 0;
00081 
00087                 virtual void reviseMirrorActor(physx::PxActor &actor) = 0;
00088             };
00089 
00096             virtual void synchronizePrimaryScene(const PxVec3 &cameraPos) = 0;
00097 
00104             virtual void synchronizeMirrorScene(void) = 0;
00105 
00110             virtual void release(void) = 0;
00111 
00112         };
00113 
00114     }; // end of apex namespace
00115 }; // end of physx namespace
00116 
00117 #endif

Generated on Sat Dec 1 2018 15:52:05

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