00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00030 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00031 00032 00033 #ifndef LOCK_H 00034 #define LOCK_H 00035 00041 #include "ApexInterface.h" 00042 00043 namespace nvidia 00044 { 00045 namespace apex 00046 { 00047 00058 class ReadLock 00059 { 00060 ReadLock(const ReadLock&); 00061 ReadLock& operator=(const ReadLock&); 00062 00063 public: 00064 00071 ReadLock(const ApexInterface& lockable, const char* file=NULL, uint32_t line=0) 00072 : mLockable(lockable) 00073 { 00074 mLockable.acquireReadLock(file, line); 00075 } 00076 00077 ~ReadLock() 00078 { 00079 mLockable.releaseReadLock(); 00080 } 00081 00082 private: 00083 00084 const ApexInterface& mLockable; 00085 }; 00086 00097 class WriteLock 00098 { 00099 WriteLock(const WriteLock&); 00100 WriteLock& operator=(const WriteLock&); 00101 00102 public: 00103 00110 WriteLock(const ApexInterface& lockable, const char* file=NULL, uint32_t line=0) 00111 : mLockable(lockable) 00112 { 00113 mLockable.acquireWriteLock(file, line); 00114 } 00115 00116 ~WriteLock() 00117 { 00118 mLockable.releaseWriteLock(); 00119 } 00120 00121 private: 00122 const ApexInterface& mLockable; 00123 }; 00124 00125 00126 } // namespace apex 00127 } // namespace nvidia 00128 00132 #define WRITE_LOCK(LOCKABLE) nvidia::apex::WriteLock __WriteLock(LOCKABLE, __FILE__, __LINE__); 00133 00136 #define READ_LOCK(LOCKABLE) nvidia::apex::ReadLock __ReadLock(LOCKABLE, __FILE__, __LINE__); 00137 00139 #endif