ClothingAsset.h
00001 //
00002 // Redistribution and use in source and binary forms, with or without
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00007 //  * Redistributions in binary form must reproduce the above copyright
00008 //    notice, this list of conditions and the following disclaimer in the
00009 //    documentation and/or other materials provided with the distribution.
00010 //  * Neither the name of NVIDIA CORPORATION nor the names of its
00011 //    contributors may be used to endorse or promote products derived
00012 //    from this software without specific prior written permission.
00013 //
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00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00025 //
00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef CLOTHING_ASSET_H
00031 #define CLOTHING_ASSET_H
00032 
00033 #include "Asset.h"
00034 
00035 namespace nvidia
00036 {
00037 namespace apex
00038 {
00039 
00040 PX_PUSH_PACK_DEFAULT
00041 
00042 class ClothingActor;
00043 class ClothingPreview;
00044 
00045 #define CLOTHING_AUTHORING_TYPE_NAME "ClothingAsset"
00046 
00047 
00051 struct ClothSolverMode
00052 {
00054     enum Enum
00055     {
00059         v3,
00060     };
00061 };
00062 
00063 
00092 struct ClothingMeshSkinningMap
00093 {
00098     PxVec3 positionBary;
00099 
00103     uint32_t vertexIndex0;
00104 
00110     PxVec3 normalBary;
00111 
00115     uint32_t vertexIndex1;
00116 
00122     PxVec3 tangentBary;
00123 
00127     uint32_t vertexIndex2;
00128 };
00129 
00133 class ClothingAsset : public Asset
00134 {
00135 protected:
00136     // do not manually delete this object
00137     virtual ~ClothingAsset() {}
00138 public:
00142     virtual uint32_t getNumActors() const = 0;
00143 
00147     virtual ClothingActor* getActor(uint32_t index) = 0;
00148 
00152     virtual PxBounds3 getBoundingBox() const = 0;
00153 
00157     virtual uint32_t getNumGraphicalLodLevels() const = 0;
00158 
00162     virtual uint32_t getGraphicalLodValue(uint32_t lodLevel) const = 0;
00163 
00167     virtual float getBiggestMaxDistance() const = 0;
00168 
00172     virtual ClothSolverMode::Enum getClothSolverMode() const = 0;
00173 
00182     virtual bool remapBoneIndex(const char* name, uint32_t newIndex) = 0;
00183 
00187     virtual uint32_t getNumBones() const = 0;
00188 
00192     virtual uint32_t getNumUsedBones() const = 0;
00193 
00197     virtual const char* getBoneName(uint32_t internalIndex) const = 0;
00198 
00202     virtual bool getBoneBasePose(uint32_t internalIndex, PxMat44& result) const = 0;
00203 
00209     virtual void getBoneMapping(uint32_t* internal2externalMap) const = 0;
00210 
00218     virtual const RenderMeshAsset*  getRenderMeshAsset(uint32_t lodLevel) const = 0;
00219 
00231     virtual uint32_t prepareMorphTargetMapping(const PxVec3* originalPositions, uint32_t numPositions, float epsilon) = 0;
00232     
00239     virtual uint32_t getMeshSkinningMapSize(uint32_t lod) = 0;
00240 
00251     virtual void getMeshSkinningMap(uint32_t lod, ClothingMeshSkinningMap* map) = 0;
00252 
00256     virtual bool releaseGraphicalData() = 0;
00257 };
00258 
00259 PX_POP_PACK
00260 
00261 } // namespace nvidia
00262 } // namespace nvidia
00263 
00264 #endif // CLOTHING_ASSET_H

Generated on Sat Dec 1 2018 15:52:05

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