00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 00030 #ifndef ASSET_PREVIEW_SCENE_H 00031 #define ASSET_PREVIEW_SCENE_H 00032 00038 #include "ApexDesc.h" 00039 #include "Renderable.h" 00040 #include "Context.h" 00041 #include "foundation/PxVec3.h" 00042 #include <ApexDefs.h> 00043 00044 #if PX_PHYSICS_VERSION_MAJOR == 3 00045 #include "PxFiltering.h" 00046 #endif 00047 namespace physx 00048 { 00049 class PxActor; 00050 class PxScene; 00051 class PxRenderBuffer; 00052 00053 class PxCpuDispatcher; 00054 class PxGpuDispatcher; 00055 class PxTaskManager; 00056 class PxBaseTask; 00057 } 00058 00059 namespace NvParameterized 00060 { 00061 class Interface; 00062 } 00063 00064 namespace nvidia 00065 { 00066 namespace apex 00067 { 00068 00069 PX_PUSH_PACK_DEFAULT 00070 00071 00075 class AssetPreviewScene : public ApexInterface 00076 { 00077 public: 00081 virtual void setCameraMatrix(const PxMat44& viewTransform) = 0; 00082 00086 virtual PxMat44 getCameraMatrix() const = 0; 00087 00091 virtual void setShowFullInfo(bool showFullInfo) = 0; 00092 00096 virtual bool getShowFullInfo() const = 0; 00097 }; 00098 00099 00100 PX_POP_PACK 00101 } 00102 } // end namespace nvidia::apex 00103 00104 #endif // ASSET_PREVIEW_SCENE_H