AssetPreviewScene.h
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00001 //
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00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef ASSET_PREVIEW_SCENE_H
00031 #define ASSET_PREVIEW_SCENE_H
00032 
00038 #include "ApexDesc.h"
00039 #include "Renderable.h"
00040 #include "Context.h"
00041 #include "foundation/PxVec3.h"
00042 #include <ApexDefs.h>
00043 
00044 #if PX_PHYSICS_VERSION_MAJOR == 3
00045 #include "PxFiltering.h"
00046 #endif
00047 namespace physx
00048 {
00049     class PxActor;
00050     class PxScene;
00051     class PxRenderBuffer;
00052     
00053     class PxCpuDispatcher;
00054     class PxGpuDispatcher;
00055     class PxTaskManager;
00056     class PxBaseTask;
00057 }
00058 
00059 namespace NvParameterized
00060 {
00061 class Interface;
00062 }
00063 
00064 namespace nvidia
00065 {
00066 namespace apex
00067 {
00068 
00069 PX_PUSH_PACK_DEFAULT
00070 
00071 
00075 class AssetPreviewScene : public ApexInterface
00076 {
00077 public:
00081     virtual void                    setCameraMatrix(const PxMat44& viewTransform) = 0;
00082 
00086     virtual PxMat44                 getCameraMatrix() const = 0;
00087 
00091     virtual void                    setShowFullInfo(bool showFullInfo) = 0;
00092 
00096     virtual bool                    getShowFullInfo() const = 0;
00097 };
00098 
00099 
00100 PX_POP_PACK
00101 }
00102 } // end namespace nvidia::apex
00103 
00104 #endif // ASSET_PREVIEW_SCENE_H

Generated on Sat Dec 1 2018 15:52:05

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