00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 00030 #ifndef IMPACT_EMITTER_ASSET_H 00031 #define IMPACT_EMITTER_ASSET_H 00032 00033 #include "Apex.h" 00034 00035 namespace nvidia 00036 { 00037 namespace apex 00038 { 00039 00040 00041 PX_PUSH_PACK_DEFAULT 00042 00043 #define IMPACT_EMITTER_AUTHORING_TYPE_NAME "ImpactEmitterAsset" 00044 00045 class ImpactEmitterActor; 00046 00048 class ImpactEmitterAsset : public Asset 00049 { 00050 protected: 00051 PX_INLINE ImpactEmitterAsset() {} 00052 virtual ~ImpactEmitterAsset() {} 00053 00054 public: 00056 virtual uint32_t querySetID(const char* setName) = 0; 00057 00063 virtual void getSetNames(const char** inOutSetNames, uint32_t& nameCount) const = 0; 00064 }; 00065 00067 class ImpactEmitterAssetAuthoring : public AssetAuthoring 00068 { 00069 protected: 00070 virtual ~ImpactEmitterAssetAuthoring() {} 00071 00072 public: 00073 }; 00074 00075 00076 PX_POP_PACK 00077 00078 } 00079 } // end namespace nvidia 00080 00081 #endif // IMPACT_EMITTER_ASSET_H