00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 00030 #ifndef GROUND_EMITTER_ASSET_H 00031 #define GROUND_EMITTER_ASSET_H 00032 00033 #include "Apex.h" 00034 00035 namespace nvidia 00036 { 00037 namespace apex 00038 { 00039 00040 00041 PX_PUSH_PACK_DEFAULT 00042 00043 #define GROUND_EMITTER_AUTHORING_TYPE_NAME "GroundEmitterAsset" 00044 00046 class GroundEmitterAsset : public Asset 00047 { 00048 protected: 00049 PX_INLINE GroundEmitterAsset() {} 00050 virtual ~GroundEmitterAsset() {} 00051 00052 public: 00053 00055 virtual const PxVec3 & getVelocityLow() const = 0; 00056 00058 virtual const PxVec3 & getVelocityHigh() const = 0; 00059 00061 virtual const float & getLifetimeLow() const = 0; 00062 00064 virtual const float & getLifetimeHigh() const = 0; 00065 00067 virtual float getRadius() const = 0; 00068 00070 virtual uint32_t getMaxRaycastsPerFrame() const = 0; 00071 00073 virtual float getRaycastHeight() const = 0; 00074 00080 virtual float getSpawnHeight() const = 0; 00081 00083 virtual const char* getRaycastCollisionGroupMaskName() const = 0; 00084 }; 00085 00087 class GroundEmitterAssetAuthoring : public AssetAuthoring 00088 { 00089 protected: 00090 virtual ~GroundEmitterAssetAuthoring() {} 00091 }; 00092 00093 00094 PX_POP_PACK 00095 00096 } 00097 } // end namespace nvidia 00098 00099 #endif // GROUND_EMITTER_ASSET_H