onPhysXActorCreate(const physx::PxActor &actor)=0 | nvidia::apex::UserDestructiblePhysXActorReport | [pure virtual] |
onPhysXActorRelease(const physx::PxActor &actor)=0 | nvidia::apex::UserDestructiblePhysXActorReport | [pure virtual] |
~UserDestructiblePhysXActorReport() | nvidia::apex::UserDestructiblePhysXActorReport | [inline, protected, virtual] |