onDamageNotify(const DamageEventReportData &damageEvent)=0 | nvidia::apex::UserChunkReport | [pure virtual] |
onDestructibleSleep(DestructibleActor **destructibles, uint32_t count)=0 | nvidia::apex::UserChunkReport | [pure virtual] |
onDestructibleWake(DestructibleActor **destructibles, uint32_t count)=0 | nvidia::apex::UserChunkReport | [pure virtual] |
onStateChangeNotify(const ChunkStateEventData &visibilityEvent)=0 | nvidia::apex::UserChunkReport | [pure virtual] |
releaseOnNoChunksVisible(const DestructibleActor *destructible) | nvidia::apex::UserChunkReport | [inline, virtual] |
~UserChunkReport() | nvidia::apex::UserChunkReport | [inline, protected, virtual] |