, including all inherited members.
applyRadiusDamage(Scene &scene, float damage, float momentum, const PxVec3 &position, float radius, bool falloff)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
createDestructibleActorJoint(const DestructibleActorJointDesc &desc, Scene &scene)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
getChunkCollisionHullCookingScale() const =0 | nvidia::apex::ModuleDestructible | [pure virtual] |
getDestructibleAndChunk(const PxShape *shape, int32_t *chunkIndex=NULL) const =0 | nvidia::apex::ModuleDestructible | [pure virtual] |
getFractureTools() const =0 | nvidia::apex::ModuleDestructible | [pure virtual] |
invalidateBounds(const PxBounds3 *bounds, uint32_t boundsCount, Scene &apexScene)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
isDestructibleActorJointActive(const DestructibleActorJoint *candidateJoint, Scene &apexScene) const =0 | nvidia::apex::ModuleDestructible | [pure virtual] |
isRuntimeFractureShape(const PxShape &shape) const =0 | nvidia::apex::ModuleDestructible | [pure virtual] |
owns(const PxRigidActor *actor) const =0 | nvidia::apex::ModuleDestructible | [pure virtual] |
scheduleChunkStateEventCallback(DestructibleCallbackSchedule::Enum chunkStateEventCallbackSchedule)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
setChunkCollisionHullCookingScale(const PxVec3 &scale)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
setChunkCrumbleReport(UserChunkParticleReport *chunkCrumbleReport)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
setChunkDustReport(UserChunkParticleReport *chunkDustReport)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
setChunkReport(UserChunkReport *chunkReport)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
setChunkReportBitMask(uint32_t chunkReportBitMask)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
setChunkReportMaxFractureEventDepth(uint32_t chunkReportMaxFractureEventDepth)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
setDamageApplicationRaycastFlags(nvidia::DestructibleActorRaycastFlags::Enum flags, Scene &apexScene)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
setDestructiblePhysXActorReport(UserDestructiblePhysXActorReport *destructiblePhysXActorReport)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
setImpactDamageReportCallback(UserImpactDamageReport *impactDamageReport)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
setMassScaling(float massScale, float scaledMassExponent, Scene &apexScene)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
setMaxActorCreatesPerFrame(uint32_t maxActorsPerFrame)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
setMaxChunkCount(uint32_t maxCount)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
setMaxChunkDepthOffset(uint32_t maxChunkDepthOffset)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
setMaxChunkSeparationLOD(float separationLOD)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
setMaxDynamicChunkIslandCount(uint32_t maxCount)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
setMaxFracturesProcessedPerFrame(uint32_t maxFracturesProcessedPerFrame)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
setSortByBenefit(bool sortByBenefit)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
setSyncParams(UserDestructibleSyncHandler< DamageEventHeader > *userDamageEventHandler, UserDestructibleSyncHandler< FractureEventHeader > *userFractureEventHandler, UserDestructibleSyncHandler< ChunkTransformHeader > *userChunkMotionHandler)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
setUseLegacyChunkBoundsTesting(bool useLegacyChunkBoundsTesting)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
setUseLegacyDamageRadiusSpread(bool useLegacyDamageRadiusSpread)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
setValidBoundsPadding(float pad)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
setWorldSupportPhysXScene(Scene &apexScene, PxScene *physxScene)=0 | nvidia::apex::ModuleDestructible | [pure virtual] |
~ModuleDestructible() | nvidia::apex::ModuleDestructible | [inline, protected, virtual] |