nvidia::apex::ModuleDestructible Member List
This is the complete list of members for nvidia::apex::ModuleDestructible, including all inherited members.
applyRadiusDamage(Scene &scene, float damage, float momentum, const PxVec3 &position, float radius, bool falloff)=0nvidia::apex::ModuleDestructible [pure virtual]
createDestructibleActorJoint(const DestructibleActorJointDesc &desc, Scene &scene)=0nvidia::apex::ModuleDestructible [pure virtual]
getChunkCollisionHullCookingScale() const =0nvidia::apex::ModuleDestructible [pure virtual]
getDestructibleAndChunk(const PxShape *shape, int32_t *chunkIndex=NULL) const =0nvidia::apex::ModuleDestructible [pure virtual]
getFractureTools() const =0nvidia::apex::ModuleDestructible [pure virtual]
invalidateBounds(const PxBounds3 *bounds, uint32_t boundsCount, Scene &apexScene)=0nvidia::apex::ModuleDestructible [pure virtual]
isDestructibleActorJointActive(const DestructibleActorJoint *candidateJoint, Scene &apexScene) const =0nvidia::apex::ModuleDestructible [pure virtual]
isRuntimeFractureShape(const PxShape &shape) const =0nvidia::apex::ModuleDestructible [pure virtual]
owns(const PxRigidActor *actor) const =0nvidia::apex::ModuleDestructible [pure virtual]
scheduleChunkStateEventCallback(DestructibleCallbackSchedule::Enum chunkStateEventCallbackSchedule)=0nvidia::apex::ModuleDestructible [pure virtual]
setChunkCollisionHullCookingScale(const PxVec3 &scale)=0nvidia::apex::ModuleDestructible [pure virtual]
setChunkCrumbleReport(UserChunkParticleReport *chunkCrumbleReport)=0nvidia::apex::ModuleDestructible [pure virtual]
setChunkDustReport(UserChunkParticleReport *chunkDustReport)=0nvidia::apex::ModuleDestructible [pure virtual]
setChunkReport(UserChunkReport *chunkReport)=0nvidia::apex::ModuleDestructible [pure virtual]
setChunkReportBitMask(uint32_t chunkReportBitMask)=0nvidia::apex::ModuleDestructible [pure virtual]
setChunkReportMaxFractureEventDepth(uint32_t chunkReportMaxFractureEventDepth)=0nvidia::apex::ModuleDestructible [pure virtual]
setDamageApplicationRaycastFlags(nvidia::DestructibleActorRaycastFlags::Enum flags, Scene &apexScene)=0nvidia::apex::ModuleDestructible [pure virtual]
setDestructiblePhysXActorReport(UserDestructiblePhysXActorReport *destructiblePhysXActorReport)=0nvidia::apex::ModuleDestructible [pure virtual]
setImpactDamageReportCallback(UserImpactDamageReport *impactDamageReport)=0nvidia::apex::ModuleDestructible [pure virtual]
setMassScaling(float massScale, float scaledMassExponent, Scene &apexScene)=0nvidia::apex::ModuleDestructible [pure virtual]
setMaxActorCreatesPerFrame(uint32_t maxActorsPerFrame)=0nvidia::apex::ModuleDestructible [pure virtual]
setMaxChunkCount(uint32_t maxCount)=0nvidia::apex::ModuleDestructible [pure virtual]
setMaxChunkDepthOffset(uint32_t maxChunkDepthOffset)=0nvidia::apex::ModuleDestructible [pure virtual]
setMaxChunkSeparationLOD(float separationLOD)=0nvidia::apex::ModuleDestructible [pure virtual]
setMaxDynamicChunkIslandCount(uint32_t maxCount)=0nvidia::apex::ModuleDestructible [pure virtual]
setMaxFracturesProcessedPerFrame(uint32_t maxFracturesProcessedPerFrame)=0nvidia::apex::ModuleDestructible [pure virtual]
setSortByBenefit(bool sortByBenefit)=0nvidia::apex::ModuleDestructible [pure virtual]
setSyncParams(UserDestructibleSyncHandler< DamageEventHeader > *userDamageEventHandler, UserDestructibleSyncHandler< FractureEventHeader > *userFractureEventHandler, UserDestructibleSyncHandler< ChunkTransformHeader > *userChunkMotionHandler)=0nvidia::apex::ModuleDestructible [pure virtual]
setUseLegacyChunkBoundsTesting(bool useLegacyChunkBoundsTesting)=0nvidia::apex::ModuleDestructible [pure virtual]
setUseLegacyDamageRadiusSpread(bool useLegacyDamageRadiusSpread)=0nvidia::apex::ModuleDestructible [pure virtual]
setValidBoundsPadding(float pad)=0nvidia::apex::ModuleDestructible [pure virtual]
setWorldSupportPhysXScene(Scene &apexScene, PxScene *physxScene)=0nvidia::apex::ModuleDestructible [pure virtual]
~ModuleDestructible()nvidia::apex::ModuleDestructible [inline, protected, virtual]

Generated on Sat Dec 1 2018 15:51:53

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