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nvidia
apex
DestructibleAsset
nvidia::apex::DestructibleAsset Member List
This is the complete list of members for
nvidia::apex::DestructibleAsset
, including all inherited members.
addChunkOverlaps
(IntPair *supportGraphEdges, uint32_t numSupportGraphEdges)=0
nvidia::apex::DestructibleAsset
[pure virtual]
applyTransformation
(const PxMat44 &transformation, float scale)=0
nvidia::apex::DestructibleAsset
[pure virtual]
applyTransformation
(const PxMat44 &transformation)=0
nvidia::apex::DestructibleAsset
[pure virtual]
cacheChunkOverlapsUpToDepth
(int32_t depth=-1)=0
nvidia::apex::DestructibleAsset
[pure virtual]
ChunkAndDescendentsDoNotFracture
enum value
nvidia::apex::DestructibleAsset
ChunkDoesNotCrumble
enum value
nvidia::apex::DestructibleAsset
ChunkDoesNotFracture
enum value
nvidia::apex::DestructibleAsset
ChunkEnvironmentallySupported
enum value
nvidia::apex::DestructibleAsset
ChunkFlags
enum name
nvidia::apex::DestructibleAsset
ChunkIsInstanced
enum value
nvidia::apex::DestructibleAsset
ChunkRuntimeFracture
enum value
nvidia::apex::DestructibleAsset
clearChunkOverlaps
(int32_t depth=-1, bool keepCachedFlag=false)=0
nvidia::apex::DestructibleAsset
[pure virtual]
createDestructibleActorFromDeserializedState
(::NvParameterized::Interface *actorParams, Scene &apexScene)=0
nvidia::apex::DestructibleAsset
[pure virtual]
getActorTransformCount
() const =0
nvidia::apex::DestructibleAsset
[pure virtual]
getActorTransforms
() const =0
nvidia::apex::DestructibleAsset
[pure virtual]
getCachedOverlapCountAtDepth
(uint32_t depth) const =0
nvidia::apex::DestructibleAsset
[pure virtual]
getCachedOverlapsAtDepth
(uint32_t depth) const =0
nvidia::apex::DestructibleAsset
[pure virtual]
getChunkActorLocalBounds
(uint32_t chunkIndex) const =0
nvidia::apex::DestructibleAsset
[pure virtual]
getChunkCount
() const =0
nvidia::apex::DestructibleAsset
[pure virtual]
getChunkDepth
(uint32_t chunkIndex) const =0
nvidia::apex::DestructibleAsset
[pure virtual]
getChunkFlags
(uint32_t chunkIndex) const =0
nvidia::apex::DestructibleAsset
[pure virtual]
getChunkParentIndex
(uint32_t chunkIndex) const =0
nvidia::apex::DestructibleAsset
[pure virtual]
getChunkPositionOffset
(uint32_t chunkIndex) const =0
nvidia::apex::DestructibleAsset
[pure virtual]
getChunkUVOffset
(uint32_t chunkIndex) const =0
nvidia::apex::DestructibleAsset
[pure virtual]
getCrumbleEmitterName
() const =0
nvidia::apex::DestructibleAsset
[pure virtual]
getDepthCount
() const =0
nvidia::apex::DestructibleAsset
[pure virtual]
getDestructibleInitParameters
() const =0
nvidia::apex::DestructibleAsset
[pure virtual]
getDestructibleParameters
() const =0
nvidia::apex::DestructibleAsset
[pure virtual]
getDustEmitterName
() const =0
nvidia::apex::DestructibleAsset
[pure virtual]
getInstancedChunkMeshCount
() const =0
nvidia::apex::DestructibleAsset
[pure virtual]
getPartConvexHullArray
(const uint32_t partIndex) const =0
nvidia::apex::DestructibleAsset
[pure virtual]
getPartConvexHullCount
(const uint32_t partIndex) const =0
nvidia::apex::DestructibleAsset
[pure virtual]
getPartIndex
(uint32_t chunkIndex) const =0
nvidia::apex::DestructibleAsset
[pure virtual]
getRenderMeshAsset
() const =0
nvidia::apex::DestructibleAsset
[pure virtual]
getScatterMeshAssetCount
() const =0
nvidia::apex::DestructibleAsset
[pure virtual]
getScatterMeshAssets
() const =0
nvidia::apex::DestructibleAsset
[pure virtual]
getStats
(DestructibleAssetStats &stats) const =0
nvidia::apex::DestructibleAsset
[pure virtual]
rebuildCollisionGeometry
(uint32_t partIndex, const DestructibleGeometryDesc &geometryDesc)=0
nvidia::apex::DestructibleAsset
[pure virtual]
releaseDestructibleActor
(DestructibleActor &actor)=0
nvidia::apex::DestructibleAsset
[pure virtual]
removeChunkOverlaps
(IntPair *supportGraphEdges, uint32_t numSupportGraphEdges, bool keepCachedFlagIfEmpty)=0
nvidia::apex::DestructibleAsset
[pure virtual]
setRenderMeshAsset
(RenderMeshAsset *)=0
nvidia::apex::DestructibleAsset
[pure virtual]
~DestructibleAsset
()
nvidia::apex::DestructibleAsset
[inline, protected, virtual]
Generated on Sat Dec 1 2018 15:51:53
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