createEmptyPhysicalMesh()=0 | nvidia::apex::ModuleClothing | [pure virtual] |
createSingleLayeredMesh(RenderMeshAssetAuthoring *asset, uint32_t subdivision, bool mergeVertices, bool closeHoles, IProgressListener *progress)=0 | nvidia::apex::ModuleClothing | [pure virtual] |
~ModuleClothing() (defined in nvidia::apex::ModuleClothing) | nvidia::apex::ModuleClothing | [inline, protected, virtual] |