, including all inherited members.
allocateConstrainCoefficientBuffer()=0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
allocateMasterFlagsBuffer()=0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
getBoneIndices(uint16_t *boneIndices, uint32_t byteStride) const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
getBoneWeights(float *boneWeights, uint32_t byteStride) const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
getConstrainCoefficientBuffer() const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
getConstrainCoefficients(ClothingConstrainCoefficients *coeffs, uint32_t byteStride) const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
getIndices(void *indexDestination, uint32_t byteStride, uint32_t numIndices) const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
getIndices(uint32_t *indices, uint32_t byteStride) const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
getMasterFlagsBuffer()=0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
getNormals(PxVec3 *normals, uint32_t byteStride) const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
getNumBonesPerVertex() const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
getNumIndices() const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
getNumMaxDistance0Vertices() const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
getNumSimulatedIndices() const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
getNumSimulatedVertices() const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
getNumVertices() const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
getStats(ClothingPhysicalMeshStats &stats) const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
getVertices(PxVec3 *vertices, uint32_t byteStride) const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
isTetrahedralMesh() const =0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
setGeometry(bool tetraMesh, uint32_t numVertices, uint32_t vertexByteStride, const void *vertices, const uint32_t *driveChannels, uint32_t numIndices, uint32_t indexByteStride, const void *indices)=0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |
simplify(uint32_t subdivisions, int32_t maxSteps, float maxError, IProgressListener *progress)=0 | nvidia::apex::ClothingPhysicalMesh | [pure virtual] |