, including all inherited members.
acquireRenderProxy()=0 | nvidia::apex::ClothingActor | [pure virtual] |
attachVertexToGlobalPosition(uint32_t vertexIndex, const PxVec3 &globalPosition)=0 | nvidia::apex::ClothingActor | [pure virtual] |
createCollisionCapsule(ClothingSphere &sphere1, ClothingSphere &sphere2)=0 | nvidia::apex::ClothingActor | [pure virtual] |
createCollisionConvex(ClothingPlane **planes, uint32_t numPlanes)=0 | nvidia::apex::ClothingActor | [pure virtual] |
createCollisionPlane(const PxPlane &plane)=0 | nvidia::apex::ClothingActor | [pure virtual] |
createCollisionSphere(const PxVec3 &position, float radius)=0 | nvidia::apex::ClothingActor | [pure virtual] |
createCollisionTriangleMesh()=0 | nvidia::apex::ClothingActor | [pure virtual] |
freeVertex(uint32_t vertexIndex)=0 | nvidia::apex::ClothingActor | [pure virtual] |
getActorDesc()=0 | nvidia::apex::ClothingActor | [pure virtual] |
getClothingMaterial() const =0 | nvidia::apex::ClothingActor | [pure virtual] |
getClothSolverMode() const =0 | nvidia::apex::ClothingActor | [pure virtual] |
getCurrentBoneSkinningMatrices() const =0 | nvidia::apex::ClothingActor | [pure virtual] |
getGlobalPose() const =0 | nvidia::apex::ClothingActor | [pure virtual] |
getGraphicalLod()=0 | nvidia::apex::ClothingActor | [pure virtual] |
getMaxDistanceBlendTime() const =0 | nvidia::apex::ClothingActor | [pure virtual] |
getMaximumSimulationBudget() const =0 | nvidia::apex::ClothingActor | [pure virtual] |
getNumGraphicalVerticesActive(uint32_t submeshIndex) const =0 | nvidia::apex::ClothingActor | [pure virtual] |
getNumSimulationVertices() const =0 | nvidia::apex::ClothingActor | [pure virtual] |
getPhysicalMeshNormals(void *buffer, uint32_t byteStride)=0 | nvidia::apex::ClothingActor | [pure virtual] |
getPhysicalMeshPositions(void *buffer, uint32_t byteStride)=0 | nvidia::apex::ClothingActor | [pure virtual] |
getRenderGlobalPose() const =0 | nvidia::apex::ClothingActor | [pure virtual] |
getSimulationNormals()=0 | nvidia::apex::ClothingActor | [pure virtual] |
getSimulationPositions()=0 | nvidia::apex::ClothingActor | [pure virtual] |
getSimulationVelocities(PxVec3 *velocities)=0 | nvidia::apex::ClothingActor | [pure virtual] |
isFrozen() const =0 | nvidia::apex::ClothingActor | [pure virtual] |
isHalfPrecisionAllowed() const =0 | nvidia::apex::ClothingActor | [pure virtual] |
isVisible() const =0 | nvidia::apex::ClothingActor | [pure virtual] |
rayCast(const PxVec3 &worldOrigin, const PxVec3 &worldDirection, float &time, PxVec3 &normal, uint32_t &vertexIndex)=0 | nvidia::apex::ClothingActor | [pure virtual] |
setClothingMaterial(uint32_t index)=0 | nvidia::apex::ClothingActor | [pure virtual] |
setFrozen(bool enable)=0 | nvidia::apex::ClothingActor | [pure virtual] |
setGraphicalLOD(uint32_t lod)=0 | nvidia::apex::ClothingActor | [pure virtual] |
setHalfPrecision(bool isAllowed)=0 | nvidia::apex::ClothingActor | [pure virtual] |
setMaxDistanceBlendTime(float blendTime)=0 | nvidia::apex::ClothingActor | [pure virtual] |
setOverrideMaterial(uint32_t submeshIndex, const char *overrideMaterialName)=0 | nvidia::apex::ClothingActor | [pure virtual] |
setVelocityCallback(ClothingVelocityCallback *callback)=0 | nvidia::apex::ClothingActor | [pure virtual] |
setVisible(bool enable)=0 | nvidia::apex::ClothingActor | [pure virtual] |
setWind(float windAdaption, const PxVec3 &windVelocity)=0 | nvidia::apex::ClothingActor | [pure virtual] |
updateMaxDistanceScale(float scale, bool multipliable)=0 | nvidia::apex::ClothingActor | [pure virtual] |
updateState(const PxMat44 &globalPose, const PxMat44 *newBoneMatrices, uint32_t boneMatricesByteStride, uint32_t numBoneMatrices, ClothingTeleportMode::Enum teleportMode)=0 | nvidia::apex::ClothingActor | [pure virtual] |
~ClothingActor() (defined in nvidia::apex::ClothingActor) | nvidia::apex::ClothingActor | [inline, protected, virtual] |