00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 00030 #ifndef MODULE_CLOTHING_H 00031 #define MODULE_CLOTHING_H 00032 00033 #include "Module.h" 00034 00035 namespace nvidia 00036 { 00037 namespace apex 00038 { 00039 00040 PX_PUSH_PACK_DEFAULT 00041 00042 class ClothingAsset; 00043 class ClothingAssetAuthoring; 00044 class ClothingPhysicalMesh; 00045 00046 class IProgressListener; 00047 class RenderMeshAssetAuthoring; 00048 00064 class ModuleClothing : public Module 00065 { 00066 public: 00070 virtual ClothingPhysicalMesh* createEmptyPhysicalMesh() = 0; 00071 00081 virtual ClothingPhysicalMesh* createSingleLayeredMesh(RenderMeshAssetAuthoring* asset, uint32_t subdivision, bool mergeVertices, bool closeHoles, IProgressListener* progress) = 0; 00082 00083 protected: 00084 virtual ~ModuleClothing() {} 00085 }; 00086 00087 #if !defined(_USRDLL) 00088 00092 void instantiateModuleClothing(); 00093 #endif 00094 00095 00096 PX_POP_PACK 00097 00098 } 00099 } // namespace nvidia 00100 00101 #endif // MODULE_CLOTHING_H