ClothingPhysicalMesh.h
00001 //
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00007 //  * Redistributions in binary form must reproduce the above copyright
00008 //    notice, this list of conditions and the following disclaimer in the
00009 //    documentation and/or other materials provided with the distribution.
00010 //  * Neither the name of NVIDIA CORPORATION nor the names of its
00011 //    contributors may be used to endorse or promote products derived
00012 //    from this software without specific prior written permission.
00013 //
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00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00025 //
00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef CLOTHING_PHYSICAL_MESH_H
00031 #define CLOTHING_PHYSICAL_MESH_H
00032 
00033 #include "ApexInterface.h"
00034 #include "IProgressListener.h"
00035 
00036 namespace nvidia
00037 {
00038 namespace apex
00039 {
00040 
00041 
00045 struct ClothingConstrainCoefficients
00046 {
00047     float maxDistance; 
00048     float collisionSphereRadius; 
00049     float collisionSphereDistance; 
00050 };
00051 
00052 
00053 PX_PUSH_PACK_DEFAULT
00054 
00058 struct ClothingPhysicalMeshStats
00059 {
00061     uint32_t    totalBytes;
00063     uint32_t    numVertices;
00065     uint32_t    numIndices;
00066 };
00067 
00068 
00072 class ClothingPhysicalMesh : public ApexInterface
00073 {
00074 public:
00078     virtual uint32_t getNumVertices() const = 0;
00079 
00083     virtual uint32_t getNumSimulatedVertices() const = 0;
00084 
00088     virtual uint32_t getNumMaxDistance0Vertices() const = 0;
00089 
00093     virtual uint32_t getNumIndices() const = 0;
00094 
00098     virtual uint32_t getNumSimulatedIndices() const = 0;
00099 
00107     virtual void getIndices(void* indexDestination, uint32_t byteStride, uint32_t numIndices) const = 0;
00108 
00112     virtual bool isTetrahedralMesh() const = 0;
00113 
00127     virtual void simplify(uint32_t subdivisions, int32_t maxSteps, float maxError, IProgressListener* progress) = 0;
00128 
00135     virtual void setGeometry(bool tetraMesh, uint32_t numVertices, uint32_t vertexByteStride, const void* vertices, const uint32_t* driveChannels, 
00136                             uint32_t numIndices, uint32_t indexByteStride, const void* indices) = 0;
00137 
00138     // direct access to specific buffers
00145     virtual bool getIndices(uint32_t* indices, uint32_t byteStride) const = 0;
00146 
00153     virtual bool getVertices(PxVec3* vertices, uint32_t byteStride) const = 0;
00154 
00161     virtual bool getNormals(PxVec3* normals, uint32_t byteStride) const = 0;
00162 
00166     virtual uint32_t getNumBonesPerVertex() const = 0;
00167 
00177     virtual bool getBoneIndices(uint16_t* boneIndices, uint32_t byteStride) const = 0;
00178 
00187     virtual bool getBoneWeights(float* boneWeights, uint32_t byteStride) const = 0;
00188 
00194     virtual void allocateMasterFlagsBuffer() = 0;
00195 
00201     virtual uint32_t* getMasterFlagsBuffer() = 0;
00202 
00210     virtual void allocateConstrainCoefficientBuffer() = 0;
00211 
00217     virtual ClothingConstrainCoefficients* getConstrainCoefficientBuffer() const = 0;
00218 
00224     virtual bool getConstrainCoefficients(ClothingConstrainCoefficients* coeffs, uint32_t byteStride) const = 0;
00225 
00229     virtual void getStats(ClothingPhysicalMeshStats& stats) const = 0;
00230 
00231 };
00232 
00233 PX_POP_PACK
00234 
00235 }
00236 } // namespace nvidia
00237 
00238 #endif // CLOTHING_PHYSICAL_MESH_H

Generated on Sat Dec 1 2018 15:51:51

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