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NVIDIA APEX Documentation
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APEX Framework
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APEX Programmers Guide
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Contents:
Introduction
Motivation
The NVIDIA APEX Solution
Definitions
Directory Structure
Version Numbers
Deployment
How to build
Build Configurations
The legacy module
What to ship
Application GUID (Windows only)
Assets and Actors
Authorable Objects
Asset Data Flow
Level Editor and Level Loading
Asset Authoring Class
Asset Class
Asset Inclusion
Asset Referencing
Actor Class
Actor Context
Framework Interfaces
Initialization
Loading Modules
Creating Scenes
Using CUDA
Loading Assets
Asset Authoring
Creating an Asset from an Authoring Class
Creating an Authoring from an Asset Class
Loading All Assets at Once
Instantiating Actors
Named Resource Provider
NRP Well Known Namespaces
Render Mesh Asset
Render Resources Interface
Renderable Actor Interface
User Implemented Classes
APEX Scene Based Render Resource Updating
Ad-Hoc Render Resource Updating
Example Overview
Materials
Default Material Library Implementation
Asynchronous Simulation Interface
Buffered API
View Matrix and the Projection Matrix
Level of Detail
Scalable Parameters
Ownership of PhysX SDK Objects
Serialization
Asset Preview
Asset Preview Colors
Errors and Warnings
Render Mesh Asset Interfaces
RenderMeshAssetAuthoring Interface
RenderMeshAssetAuthoring::SubmeshDesc
VertexBuffer Interface
VertexFormat Interface
D3D/OGL CUDA Interop
Requirements
Detailed Explanation
Notes
PhysX Visual Debugger
Introduction
Get PVD
Supported Configurations
Connecting to PVD
Example
Android Notes
Debug Visualization
Introduction
Framework Parameters
Module List
Examples
Debug Rendering Colors
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