eINVALID_PARAMETER |
<name> is not a valid descriptor class |
A clothing actor or asset preview has been created with a wrong descriptor. |
eINVALID_PARAMETER |
windAdaption must be bigger or equal than 0 |
Wind adaption cannot be negative! |
eINVALID_PARAMETER |
Index must be smaller than materials array |
Index out of bounds for setting the clothing material. |
eINVALID_PARAMETER |
boneMatrices[i] is not finite! |
The i’th matrix in the clothing actor descriptor has one or more non-finite
elements. |
eINVALID_PARAMETER |
globalPose is not finite! |
The global pose from the clothing actor descriptor is not finite. |
eINVALID_PARAMETER |
lodWeights must be >= 0 |
One or more lodWeight values in the clothing actor descriptor is negative. |
eINVALID_PARAMETER |
maxDistanceBlendTime must be positive |
The maxDistanceBlendTime in the clothing actor descriptor is negative. |
eINVALID_PARAMETER |
maxDistanceScale.Scale ust be in the [0, 1]
interval |
The maxDistanceScale.Scale parameter is smaller than 0 or bigger than 1. |
eINVALID_PARAMETER |
windParams.Adaption must be positive or zero |
Wind adaption cannot be negative in the clothing actor description. |
eINVALID_PARAMETER |
shapeDesc.flags.SF_DISABLE_SCENE_QUERIES
must be false when using non-compartment
CPU cloth |
Scene Queries must not be disabled on non-compartment cloth because they
are used internally to determine which Actors are colliding with the
cloth. |
eINVALID_PARAMETER |
ClothingActorDesc is invalid |
The clothing actor descriptor is not valid. |
eINVALID_PARAMETER |
Skew on matrices is not allowed, aborting |
A matrix with skew (determinant != 1) has been detected. Invalid input. |
eINVALID_PARAMETER |
newBindPosesCount must be bigger than n |
Not enough new bindposes were provided. |
eINVALID_PARAMETER |
Max Distance at vertex %d (submesh %d) must
be >= 0 or equal to invalid |
An invalid painting value has been detected. Max Distances must not be
negative unless they are equal to the invalid value. |
eINVALID_PARAMETER |
The NvParameterized::Interface object is of
the wrong type |
The Clothing Module was initialized with a descriptor of the wrong type. |
eINVALID_PARAMETER |
RenderMeshAssetAuthoring has more than
one part |
For Clothing, the requirement on render mesh assets are exactly 1 part. |
eINVALID_PARAMETER |
Mesh has no active vertices (see Physics
on/off channel) |
A render mesh asset has been added to a clothing asset authoring that does
not have a single Max Distance value larger than 0. |
eINVALID_OPERATION |
updateRenderResources needs to be called
before dispatchRenderResources. |
ClothingActor::dispatchRenderResource() has been called before
ClothingActor::updateRenderResource(). |
eINVALID_OPERATION |
ClothDesc/SoftBodyDesc is invalid
(error code <c>) |
ClothDesc::checkValid() or SoftBodyDesc::chcekValid() returned an
error code. |
eINVALID_OPERATION |
PxScene::createCloth/SoftBody() returned
NULL |
Cloth/SoftBody was not created by the scene. |
eINVALID_OPERATION |
Cloth/SoftBody Mesh generation failed,
asset won’t be useable |
ClothMesh/SoftBodyMesh was not created, maybe a cooking error? |
eINVALID_OPERATION |
Cannot simplify a tetrahedral mesh |
ClothingPhysicalMesh::simplify() cannot be called on a tetrahedral mesh. |
eINTERNAL_ERROR |
Cannot create ClothingActor while
simulation is running |
ClothingAsset::createActor() was called while the simulation was running.
Scene::fetchResults() must be called first. |
eINTERNAL_ERROR |
Cannot release ClothingActor while
simulation is still running |
ClothingActor::release() was called while the simulation was running.
Scene::fetchResults() must be called first. |
eINTERNAL_ERROR |
Render mesh asset does not have either
position or normal for submesh i |
A Render Mesh asset must have positions as well as normals to be used by
clothing. |
eDEBUG_INFO |
The asset does not contain a bone with name
<name> |
ClothingAsset::remapBone() was called on a non existing bone. |
eDEBUG_WARNING |
numMatrices too big |
ClothingActor::updateState() was called with a matrix array that is too
big. Some matrices were ignored. |
eDEBUG_WARNING |
No Clothing Material Library present in
asset |
The corresponding ClothingAsset does not contain a material library.
This is an error state. |
eDEBUG_WARNING |
The asset contains n bones with name
<name>. All occurences were mapped. |
This happens when bone names are not unique. This could be considered an
ill defined asset to start with, but it might still work more or less. |
eDEBUG_WARNING |
APEX Clothing physx::PxFileBuf
serialization is obsolete. Use
NvParameterized serialization. |
Calling ClothingAsset::serialize() is not supported as of 1.0 anymore.
Use the parameterized serialization instead. |
eDEBUG_WARNING |
Using substeps, this will cause problems
with clothing! |
Clothing is very time step sensitive. Using substeps will not allow it to
progress the animated part in between the substeps. This can lead to
jittery cloth. |
eDEBUG_WARNING |
ModuleClothingDesc.maxNumCompartments > 0!
On consoles performance is worse when using
compartments for cloth and softbodies |
Cloth and Softbody simulation will be noticeably slower when using
compartments on the console platforms! |