PxVersionNumber.h
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1 /*
2  * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
3  *
4  * NVIDIA CORPORATION and its licensors retain all intellectual property
5  * and proprietary rights in and to this software, related documentation
6  * and any modifications thereto. Any use, reproduction, disclosure or
7  * distribution of this software and related documentation without an express
8  * license agreement from NVIDIA CORPORATION is strictly prohibited.
9  */
10 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
11 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
12 
13 
14 
15 /*
16 VersionNumbers: The combination of these
17 numbers uniquely identifies the API, and should
18 be incremented when the SDK API changes. This may
19 include changes to file formats.
20 
21 This header is included in the main SDK header files
22 so that the entire SDK and everything that builds on it
23 is completely rebuilt when this file changes. Thus,
24 this file is not to include a frequently changing
25 build number. See BuildNumber.h for that.
26 
27 Each of these three values should stay below 255 because
28 sometimes they are stored in a byte.
29 */
33 #ifndef PX_FOUNDATION_PX_VERSION_NUMBER_H
34 #define PX_FOUNDATION_PX_VERSION_NUMBER_H
35 
36 //
37 // Important: if you adjust the versions below, don't forget to adjust the compatibility list in
38 // sBinaryCompatibleVersions as well.
39 //
40 
41 #define PX_PHYSICS_VERSION_MAJOR 3
42 #define PX_PHYSICS_VERSION_MINOR 3
43 #define PX_PHYSICS_VERSION_BUGFIX 4
44 
49 #define PX_PHYSICS_VERSION ((PX_PHYSICS_VERSION_MAJOR<<24) + (PX_PHYSICS_VERSION_MINOR<<16) + (PX_PHYSICS_VERSION_BUGFIX<<8) + 0)
50 
51 
52 #endif // PX_FOUNDATION_PX_VERSION_NUMBER_H
53 


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