nvidia::apex::TurbulenceFSActor Member List
This is the complete list of members for nvidia::apex::TurbulenceFSActor, including all inherited members.
acquireRenderableReference()=0nvidia::apex::TurbulenceFSActor [pure virtual]
getCurrentScale(void) const =0nvidia::apex::TurbulenceFSActor [pure virtual]
getDensityGridDimensions(uint32_t &gridX, uint32_t &gridY, uint32_t &gridZ)=0nvidia::apex::TurbulenceFSActor [pure virtual]
getFlameGridDimensions(uint32_t &gridX, uint32_t &gridY, uint32_t &gridZ) const =0nvidia::apex::TurbulenceFSActor [pure virtual]
getGridBoundingBoxMax()=0nvidia::apex::TurbulenceFSActor [pure virtual]
getGridBoundingBoxMin()=0nvidia::apex::TurbulenceFSActor [pure virtual]
getGridDimensions(uint32_t &gridX, uint32_t &gridY, uint32_t &gridZ)=0nvidia::apex::TurbulenceFSActor [pure virtual]
getGridSize()=0nvidia::apex::TurbulenceFSActor [pure virtual]
getPose() const =0nvidia::apex::TurbulenceFSActor [pure virtual]
getTurbulenceFSAsset() const =0nvidia::apex::TurbulenceFSActor [pure virtual]
getUpdatesPerFrame() const =0nvidia::apex::TurbulenceFSActor [pure virtual]
getUseDensity(void) const =0nvidia::apex::TurbulenceFSActor [pure virtual]
getUseFlame(void) const =0nvidia::apex::TurbulenceFSActor [pure virtual]
getVelocityField(void **x, void **y, void **z, uint32_t &sizeX, uint32_t &sizeY, uint32_t &sizeZ)=0nvidia::apex::TurbulenceFSActor [pure virtual]
getVolumeRenderMaterialName(void) const =0nvidia::apex::TurbulenceFSActor [pure virtual]
setAngularVelocityMultiplierAndClamp(float angularVelocityMultiplier, float angularVelocityClamp)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setCurrentScale(float scale)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setDensityBasedParameters(float diffusionCoef, float densityFieldFade)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setDensityTextureRange(float minValue, float maxValue)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setEnabled(bool enable)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setExternalVelocity(PxVec3 vel)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setFieldVelocityMultiplier(float value)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setFieldVelocityWeight(float value)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setFluidViscosity(float viscosity)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setGridDimensions(const uint32_t &gridX, const uint32_t &gridY, const uint32_t &gridZ)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setHeatBasedParameters(float forceMultiplier, float ambientTemperature, PxVec3 heatForceDirection, float thermalConductivity)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setLinearVelocityMultiplierAndClamp(float linearVelocityMultiplier, float linearVelocityClamp)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setNoiseParameters(float noiseStrength, PxVec3 noiseSpacePeriod, float noiseTimePeriod, uint32_t noiseOctaves)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setPose(PxMat44 pose)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setSampleVelocityFieldEnabled(bool enabled)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setUpdatesPerFrame(float upd)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setUseDensity(bool enable)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setUseHeat(bool enable)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setVelocityFieldCleaningDelay(float time)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setVelocityFieldCleaningIntensity(float a)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setVelocityFieldCleaningTime(float time)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setVelocityFieldFade(float fade)=0nvidia::apex::TurbulenceFSActor [pure virtual]
~TurbulenceFSActor()nvidia::apex::TurbulenceFSActor [inline, protected, virtual]

Generated on Sat Dec 1 2018 15:52:53

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