VelocitySourceActor.h
Go to the documentation of this file.
00001 //
00002 // Redistribution and use in source and binary forms, with or without
00003 // modification, are permitted provided that the following conditions
00004 // are met:
00005 //  * Redistributions of source code must retain the above copyright
00006 //    notice, this list of conditions and the following disclaimer.
00007 //  * Redistributions in binary form must reproduce the above copyright
00008 //    notice, this list of conditions and the following disclaimer in the
00009 //    documentation and/or other materials provided with the distribution.
00010 //  * Neither the name of NVIDIA CORPORATION nor the names of its
00011 //    contributors may be used to endorse or promote products derived
00012 //    from this software without specific prior written permission.
00013 //
00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
00017 // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00025 //
00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef VELOCITY_SOURCE_ACTOR_H
00030 #define VELOCITY_SOURCE_ACTOR_H
00031 
00032 #include "Apex.h"
00033 #include "Shape.h"
00034 
00035 namespace nvidia
00036 {
00037 namespace apex
00038 {
00039 
00040 class VelocitySourceAsset;
00041 
00042 
00046 class VelocitySourceActor : public Actor
00047 {
00048 protected:
00049     virtual ~VelocitySourceActor() {}
00050 
00051 public:
00053     virtual VelocitySourceAsset*        getVelocitySourceAsset() const = 0;
00054 
00056     virtual void                        setEnabled(bool enable) = 0;
00057 
00059     virtual bool                        isEnabled() const = 0;
00060 
00062     virtual bool                        intersectAgainstAABB(PxBounds3) = 0;
00063 
00065     virtual  Shape*                     getShape() const = 0;
00066 
00068     virtual BoxShape*                   getBoxShape() = 0;
00069 
00071     virtual SphereShape*                getSphereShape() = 0;
00072 
00074     virtual float                       getAverageVelocity() const = 0;
00075 
00077     virtual float                       getStdVelocity() const = 0;
00078 
00080     virtual PxMat44                     getPose() const = 0;
00081 
00083     virtual void                        setVelocity(float averageVelocity, float stdVelocity) = 0;
00084 
00086     virtual void                        setPose(PxMat44 pose) = 0;
00087 
00089     virtual void                        setCurrentScale(float scale) = 0;
00090 
00092     virtual float                       getCurrentScale(void) const = 0;
00093 
00094     virtual void                        release() = 0;
00095 };
00096 
00097 
00098 }
00099 } // end namespace nvidia
00100 
00101 #endif 

Generated on Sat Dec 1 2018 15:52:53

Copyright © 2012-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.