ParticleIosAsset.h
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00001 //
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00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef PARTICLE_IOS_ASSET_H
00031 #define PARTICLE_IOS_ASSET_H
00032 
00033 #include "Apex.h"
00034 #include <limits.h>
00035 
00036 namespace nvidia
00037 {
00038 namespace apex
00039 {
00040 
00041 PX_PUSH_PACK_DEFAULT
00042 
00043 #define PARTICLE_IOS_AUTHORING_TYPE_NAME "ParticleIosAsset"
00044 
00048 class ParticleIosAsset : public IosAsset
00049 {
00050 public:
00052     virtual float                       getParticleRadius() const = 0;
00053 
00055     virtual float                       getMaxInjectedParticleCount() const = 0;
00056     
00058     virtual uint32_t                    getMaxParticleCount() const = 0;
00059     
00061     virtual float                       getParticleMass() const = 0;
00062 
00063 protected:
00064     virtual ~ParticleIosAsset() {}
00065 };
00066 
00070 class ParticleIosAssetAuthoring : public AssetAuthoring
00071 {
00072 public:
00074     virtual void setParticleRadius(float) = 0;
00075 
00077     virtual void setMaxInjectedParticleCount(float count) = 0;
00078     
00080     virtual void setMaxParticleCount(uint32_t count) = 0;
00081     
00083     virtual void setParticleMass(float) = 0;
00084 
00086     virtual void setCollisionGroupName(const char* collisionGroupName) = 0;
00087     
00089     virtual void setCollisionGroupMaskName(const char* collisionGroupMaskName) = 0;
00090 
00091 protected:
00092     virtual ~ParticleIosAssetAuthoring()    {}
00093 };
00094 
00095 PX_POP_PACK
00096 
00097 }
00098 } // namespace nvidia
00099 
00100 #endif // PARTICLE_IOS_ASSET_H

Generated on Sat Dec 1 2018 15:52:53

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