RenderVolume.h
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00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef RENDER_VOLUME_H
00031 #define RENDER_VOLUME_H
00032 
00033 #include "Apex.h"
00034 
00035 namespace nvidia
00036 {
00037 namespace apex
00038 {
00039 
00040 PX_PUSH_PACK_DEFAULT
00041 
00042 class IofxAsset;
00043 class IofxActor;
00044 
00055 class RenderVolume : public ApexInterface
00056 {
00057 public:
00059     virtual physx::PxBounds3    getBounds() const = 0;
00060 
00062     virtual bool                getAffectsAllIofx() const = 0;
00063 
00065     virtual bool                addIofxAsset(IofxAsset& iofx) = 0;
00066 
00068     virtual void                setPosition(const PxVec3& pos) = 0;
00069 
00071     virtual void                setOwnershipBounds(const PxBounds3& b) = 0;
00072 
00074     virtual PxBounds3           getOwnershipBounds() const = 0;
00075 
00091     virtual IofxActor* const*   lockIofxActorList(uint32_t& count) = 0;
00092     
00097     virtual void                unlockIofxActorList() = 0;
00098 
00107     virtual IofxAsset* const*   getIofxAssetList(uint32_t& count) const = 0;
00108 
00109     virtual PxVec3              getPosition() const = 0; 
00110     virtual uint32_t            getPriority() const = 0; 
00111 
00117     virtual bool                affectsIofxAsset(const IofxAsset& iofx) const = 0;
00118 
00119 protected:
00120     virtual ~RenderVolume() {}
00121 };
00122 
00123 PX_POP_PACK
00124 
00125 }
00126 } // namespace nvidia
00127 
00128 #endif // RENDER_VOLUME_H

Generated on Sat Dec 1 2018 15:52:37

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