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nvidia
apex
VertexFormat
nvidia::apex::VertexFormat Member List
This is the complete list of members for
nvidia::apex::VertexFormat
, including all inherited members.
addBuffer
(const char *name)=0
nvidia::apex::VertexFormat
[pure virtual]
BufferID
typedef
nvidia::apex::VertexFormat
bufferReplaceWithLast
(uint32_t index)=0
nvidia::apex::VertexFormat
[pure virtual]
getBufferAccess
(uint32_t index) const =0
nvidia::apex::VertexFormat
[pure virtual]
getBufferCount
() const =0
nvidia::apex::VertexFormat
[pure virtual]
getBufferFormat
(uint32_t index) const =0
nvidia::apex::VertexFormat
[pure virtual]
getBufferID
(uint32_t index) const =0
nvidia::apex::VertexFormat
[pure virtual]
getBufferIndexFromID
(BufferID id) const =0
nvidia::apex::VertexFormat
[pure virtual]
getBufferName
(uint32_t index) const =0
nvidia::apex::VertexFormat
[pure virtual]
getBufferSemantic
(uint32_t index) const =0
nvidia::apex::VertexFormat
[pure virtual]
getBufferSerialize
(uint32_t index) const =0
nvidia::apex::VertexFormat
[pure virtual]
getCustomBufferCount
() const =0
nvidia::apex::VertexFormat
[pure virtual]
getID
(const char *name) const =0
nvidia::apex::VertexFormat
[pure virtual]
getSemanticID
(RenderVertexSemantic::Enum semantic) const =0
nvidia::apex::VertexFormat
[pure virtual]
getSemanticName
(RenderVertexSemantic::Enum semantic) const =0
nvidia::apex::VertexFormat
[pure virtual]
getWinding
() const =0
nvidia::apex::VertexFormat
[pure virtual]
hasSeparateBoneBuffer
() const =0
nvidia::apex::VertexFormat
[pure virtual]
MAX_BONE_PER_VERTEX_COUNT
enum value (defined in
nvidia::apex::VertexFormat
)
nvidia::apex::VertexFormat
MAX_UV_COUNT
enum value (defined in
nvidia::apex::VertexFormat
)
nvidia::apex::VertexFormat
reset
()=0
nvidia::apex::VertexFormat
[pure virtual]
setBufferAccess
(uint32_t index, RenderDataAccess::Enum access)=0
nvidia::apex::VertexFormat
[pure virtual]
setBufferFormat
(uint32_t index, RenderDataFormat::Enum format)=0
nvidia::apex::VertexFormat
[pure virtual]
setBufferSerialize
(uint32_t index, bool serialize)=0
nvidia::apex::VertexFormat
[pure virtual]
setHasSeparateBoneBuffer
(bool hasSeparateBoneBuffer)=0
nvidia::apex::VertexFormat
[pure virtual]
setWinding
(RenderCullMode::Enum winding)=0
nvidia::apex::VertexFormat
[pure virtual]
VertexFormat
() (defined in
nvidia::apex::VertexFormat
)
nvidia::apex::VertexFormat
[inline, protected]
~VertexFormat
() (defined in
nvidia::apex::VertexFormat
)
nvidia::apex::VertexFormat
[inline, protected, virtual]
Generated on Sat Dec 1 2018 15:52:11
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