getInteropResourceHandle(CUgraphicsResource &handle) | nvidia::apex::UserRenderVertexBuffer | [inline, virtual] |
writeBuffer(const nvidia::RenderVertexBufferData &data, uint32_t firstVertex, uint32_t numVertices)=0 | nvidia::apex::UserRenderVertexBuffer | [pure virtual] |
~UserRenderVertexBuffer() (defined in nvidia::apex::UserRenderVertexBuffer) | nvidia::apex::UserRenderVertexBuffer | [inline, virtual] |