nvidia::apex::UserRenderResourceManager Member List
This is the complete list of members for nvidia::apex::UserRenderResourceManager, including all inherited members.
createBoneBuffer(const UserRenderBoneBufferDesc &desc)=0nvidia::apex::UserRenderResourceManager [pure virtual]
createIndexBuffer(const UserRenderIndexBufferDesc &desc)=0nvidia::apex::UserRenderResourceManager [pure virtual]
createInstanceBuffer(const UserRenderInstanceBufferDesc &desc)=0nvidia::apex::UserRenderResourceManager [pure virtual]
createResource(const UserRenderResourceDesc &desc)=0nvidia::apex::UserRenderResourceManager [pure virtual]
createSpriteBuffer(const UserRenderSpriteBufferDesc &desc)=0nvidia::apex::UserRenderResourceManager [pure virtual]
createSurfaceBuffer(const UserRenderSurfaceBufferDesc &desc)=0nvidia::apex::UserRenderResourceManager [pure virtual]
createVertexBuffer(const UserRenderVertexBufferDesc &desc)=0nvidia::apex::UserRenderResourceManager [pure virtual]
getInstanceLayoutData(uint32_t spriteCount, uint32_t spriteSemanticsBitmap, UserRenderInstanceBufferDesc *instanceDescArray)=0nvidia::apex::UserRenderResourceManager [pure virtual]
getMaxBonesForMaterial(void *material)=0nvidia::apex::UserRenderResourceManager [pure virtual]
getSpriteLayoutData(uint32_t spriteCount, uint32_t spriteSemanticsBitmap, UserRenderSpriteBufferDesc *textureDescArray)=0nvidia::apex::UserRenderResourceManager [pure virtual]
releaseBoneBuffer(UserRenderBoneBuffer &buffer)=0nvidia::apex::UserRenderResourceManager [pure virtual]
releaseIndexBuffer(UserRenderIndexBuffer &buffer)=0nvidia::apex::UserRenderResourceManager [pure virtual]
releaseInstanceBuffer(UserRenderInstanceBuffer &buffer)=0nvidia::apex::UserRenderResourceManager [pure virtual]
releaseResource(UserRenderResource &resource)=0nvidia::apex::UserRenderResourceManager [pure virtual]
releaseSpriteBuffer(UserRenderSpriteBuffer &buffer)=0nvidia::apex::UserRenderResourceManager [pure virtual]
releaseSurfaceBuffer(UserRenderSurfaceBuffer &buffer)=0nvidia::apex::UserRenderResourceManager [pure virtual]
releaseVertexBuffer(UserRenderVertexBuffer &buffer)=0nvidia::apex::UserRenderResourceManager [pure virtual]
~UserRenderResourceManager() (defined in nvidia::apex::UserRenderResourceManager)nvidia::apex::UserRenderResourceManager [inline, virtual]

Generated on Sat Dec 1 2018 15:52:11

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