nvidia::apex::TurbulenceFSActor Member List
This is the complete list of members for nvidia::apex::TurbulenceFSActor, including all inherited members.
acquireReadLock(const char *fileName, const uint32_t lineno) const =0nvidia::apex::RWLockable [pure virtual]
acquireRenderableReference()=0nvidia::apex::TurbulenceFSActor [pure virtual]
acquireWriteLock(const char *fileName, const uint32_t lineno) const =0nvidia::apex::RWLockable [pure virtual]
ApexInterface() (defined in nvidia::apex::ApexInterface)nvidia::apex::ApexInterface [inline]
cacheModuleData() const nvidia::apex::Actor [inline, virtual]
dispatchRenderResources(UserRenderer &renderer)=0nvidia::apex::Renderable [pure virtual]
forceLod(float lod)=0nvidia::apex::Actor [pure virtual]
getActiveLod() const =0nvidia::apex::Actor [pure virtual]
getBounds() const =0nvidia::apex::Renderable [pure virtual]
getCurrentScale(void) const =0nvidia::apex::TurbulenceFSActor [pure virtual]
getDensityGridDimensions(uint32_t &gridX, uint32_t &gridY, uint32_t &gridZ)=0nvidia::apex::TurbulenceFSActor [pure virtual]
getFlameGridDimensions(uint32_t &gridX, uint32_t &gridY, uint32_t &gridZ) const =0nvidia::apex::TurbulenceFSActor [pure virtual]
getGridBoundingBoxMax()=0nvidia::apex::TurbulenceFSActor [pure virtual]
getGridBoundingBoxMin()=0nvidia::apex::TurbulenceFSActor [pure virtual]
getGridDimensions(uint32_t &gridX, uint32_t &gridY, uint32_t &gridZ)=0nvidia::apex::TurbulenceFSActor [pure virtual]
getGridSize()=0nvidia::apex::TurbulenceFSActor [pure virtual]
getLodRange(float &min, float &max, bool &intOnly) const =0nvidia::apex::Actor [pure virtual]
getOwner() const =0nvidia::apex::Actor [pure virtual]
getPose() const =0nvidia::apex::TurbulenceFSActor [pure virtual]
getTurbulenceFSAsset() const =0nvidia::apex::TurbulenceFSActor [pure virtual]
getUpdatesPerFrame() const =0nvidia::apex::TurbulenceFSActor [pure virtual]
getUseDensity(void) const =0nvidia::apex::TurbulenceFSActor [pure virtual]
getUseFlame(void) const =0nvidia::apex::TurbulenceFSActor [pure virtual]
getVelocityField(void **x, void **y, void **z, uint32_t &sizeX, uint32_t &sizeY, uint32_t &sizeZ)=0nvidia::apex::TurbulenceFSActor [pure virtual]
getVolumeRenderMaterialName(void) const =0nvidia::apex::TurbulenceFSActor [pure virtual]
lockRenderResources()=0nvidia::apex::RenderDataProvider [pure virtual]
release()=0nvidia::apex::ApexInterface [pure virtual]
releaseReadLock(void) const =0nvidia::apex::RWLockable [pure virtual]
releaseWriteLock(void) const =0nvidia::apex::RWLockable [pure virtual]
setAngularVelocityMultiplierAndClamp(float angularVelocityMultiplier, float angularVelocityClamp)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setCurrentScale(float scale)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setDensityBasedParameters(float diffusionCoef, float densityFieldFade)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setDensityTextureRange(float minValue, float maxValue)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setEnabled(bool enable)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setEnableDebugVisualization(bool state)=0nvidia::apex::Actor [pure virtual]
setExternalVelocity(PxVec3 vel)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setFieldVelocityMultiplier(float value)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setFieldVelocityWeight(float value)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setFluidViscosity(float viscosity)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setGridDimensions(const uint32_t &gridX, const uint32_t &gridY, const uint32_t &gridZ)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setHeatBasedParameters(float forceMultiplier, float ambientTemperature, PxVec3 heatForceDirection, float thermalConductivity)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setLinearVelocityMultiplierAndClamp(float linearVelocityMultiplier, float linearVelocityClamp)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setNoiseParameters(float noiseStrength, PxVec3 noiseSpacePeriod, float noiseTimePeriod, uint32_t noiseOctaves)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setPose(PxMat44 pose)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setSampleVelocityFieldEnabled(bool enabled)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setUpdatesPerFrame(float upd)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setUseDensity(bool enable)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setUseHeat(bool enable)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setVelocityFieldCleaningDelay(float time)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setVelocityFieldCleaningIntensity(float a)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setVelocityFieldCleaningTime(float time)=0nvidia::apex::TurbulenceFSActor [pure virtual]
setVelocityFieldFade(float fade)=0nvidia::apex::TurbulenceFSActor [pure virtual]
unlockRenderResources()=0nvidia::apex::RenderDataProvider [pure virtual]
updateRenderResources(bool rewriteBuffers=false, void *userRenderData=0)=0nvidia::apex::RenderDataProvider [pure virtual]
userDatanvidia::apex::ApexInterface
~Actor() (defined in nvidia::apex::Actor)nvidia::apex::Actor [inline, protected, virtual]
~TurbulenceFSActor() (defined in nvidia::apex::TurbulenceFSActor)nvidia::apex::TurbulenceFSActor [inline, protected, virtual]

Generated on Sat Dec 1 2018 15:52:10

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