ScopedPhysXLockWrite(nvidia::Scene *scene, const char *fileName, int lineno) | nvidia::apex::ScopedPhysXLockWrite | [inline] |
ScopedPhysXLockWrite(physx::PxScene *scene, const char *fileName, int lineno) | nvidia::apex::ScopedPhysXLockWrite | [inline] |
~ScopedPhysXLockWrite() (defined in nvidia::apex::ScopedPhysXLockWrite) | nvidia::apex::ScopedPhysXLockWrite | [inline] |