getFirstVertexIndex(uint32_t partIndex) const =0 | nvidia::apex::RenderSubmesh | [pure virtual] |
getIndexBuffer(uint32_t partIndex) const =0 | nvidia::apex::RenderSubmesh | [pure virtual] |
getIndexCount(uint32_t partIndex) const =0 | nvidia::apex::RenderSubmesh | [pure virtual] |
getSmoothingGroups(uint32_t partIndex) const =0 | nvidia::apex::RenderSubmesh | [pure virtual] |
getVertexBuffer() const =0 | nvidia::apex::RenderSubmesh | [pure virtual] |
getVertexBufferWritable()=0 | nvidia::apex::RenderSubmesh | [pure virtual] |
getVertexCount(uint32_t partIndex) const =0 | nvidia::apex::RenderSubmesh | [pure virtual] |
RenderSubmesh() (defined in nvidia::apex::RenderSubmesh) | nvidia::apex::RenderSubmesh | [inline, protected] |
~RenderSubmesh() (defined in nvidia::apex::RenderSubmesh) | nvidia::apex::RenderSubmesh | [inline, virtual] |