00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 #ifndef WIND_FSPREVIEW_H 00030 #define WIND_FSPREVIEW_H 00031 00032 #include "Apex.h" 00033 #include "AssetPreview.h" 00034 00035 namespace nvidia 00036 { 00037 namespace apex 00038 { 00039 00040 PX_PUSH_PACK_DEFAULT 00041 00042 class RenderDebugInterface; 00043 00051 namespace APEX_WIND 00052 { 00057 static const uint32_t WIND_DRAW_NOTHING = 0x00; 00063 static const uint32_t WIND_DRAW_ASSET_INFO = 0x02; 00068 static const uint32_t WIND_DRAW_FULL_DETAIL = (WIND_DRAW_ASSET_INFO); 00069 } 00070 00075 class WindFSPreview : public AssetPreview 00076 { 00077 public: 00087 virtual void setDetailLevel(uint32_t detail) = 0; 00088 }; 00089 00090 00091 PX_POP_PACK 00092 00093 } 00094 } // namespace nvidia 00095 00096 #endif // WIND_FSPREVIEW_H