00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 00030 #ifndef USER_RENDER_VERTEX_BUFFER_H 00031 #define USER_RENDER_VERTEX_BUFFER_H 00032 00038 #include "RenderBufferData.h" 00039 #include "UserRenderVertexBufferDesc.h" 00040 00041 #include "ApexUsingNamespace.h" 00042 00046 typedef struct CUgraphicsResource_st* CUgraphicsResource; 00047 00048 namespace nvidia 00049 { 00050 namespace apex 00051 { 00052 00053 PX_PUSH_PACK_DEFAULT 00054 00058 class RenderVertexBufferData : public RenderBufferData<RenderVertexSemantic, RenderVertexSemantic::Enum>, public ModuleSpecificRenderBufferData 00059 { 00060 }; 00061 00065 class UserRenderVertexBuffer 00066 { 00067 public: 00068 virtual ~UserRenderVertexBuffer() {} 00069 00072 virtual bool getInteropResourceHandle(CUgraphicsResource& handle) 00073 #if APEX_DEFAULT_NO_INTEROP_IMPLEMENTATION 00074 { 00075 PX_UNUSED(&handle); 00076 return false; 00077 } 00078 #else 00079 = 0; 00080 #endif 00081 00093 virtual void writeBuffer(const nvidia::RenderVertexBufferData& data, uint32_t firstVertex, uint32_t numVertices) = 0; 00094 }; 00095 00096 PX_POP_PACK 00097 00098 } 00099 } // end namespace nvidia::apex 00100 00101 #endif // USER_RENDER_VERTEX_BUFFER_H