00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 00030 #ifndef USER_RENDER_SURFACE_BUFFER_DESC_H 00031 #define USER_RENDER_SURFACE_BUFFER_DESC_H 00032 00038 #include "ApexUsingNamespace.h" 00039 #include "UserRenderResourceManager.h" 00040 #include "RenderDataFormat.h" 00041 #include "ApexSDK.h" 00042 00043 namespace physx 00044 { 00045 class PxCudaContextManager; 00046 } 00047 00048 namespace nvidia 00049 { 00050 namespace apex 00051 { 00052 00053 PX_PUSH_PACK_DEFAULT 00054 00058 class UserRenderSurfaceBufferDesc 00059 { 00060 public: 00061 UserRenderSurfaceBufferDesc(void) 00062 { 00063 setDefaults(); 00064 } 00065 00069 void setDefaults() 00070 { 00071 // hint = RenderBufferHint::STATIC; 00072 format = RenderDataFormat::UNSPECIFIED; 00073 00074 width = 0; 00075 height = 0; 00076 depth = 1; 00077 00078 //moduleIdentifier = 0; 00079 00080 registerInCUDA = false; 00081 interopContext = 0; 00082 // stride = 0; 00083 } 00084 00088 bool isValid(void) const 00089 { 00090 uint32_t numFailed = 0; 00091 numFailed += (format == RenderDataFormat::UNSPECIFIED); 00092 numFailed += (width == 0) && (height == 0) && (depth == 0); 00093 numFailed += registerInCUDA && (interopContext == 0); 00094 // numFailed += registerInCUDA && (stride == 0); 00095 00096 return (numFailed == 0); 00097 } 00098 00099 public: 00103 uint32_t width; 00104 00108 uint32_t height; 00109 00113 uint32_t depth; 00114 00118 RenderDataFormat::Enum format; 00119 00120 bool registerInCUDA; 00121 00126 PxCudaContextManager* interopContext; 00127 }; 00128 00129 PX_POP_PACK 00130 00131 } 00132 } // end namespace nvidia::apex 00133 00134 #endif // USER_RENDER_SURFACE_BUFFER_DESC_H