UserRenderSurfaceBuffer.h
Go to the documentation of this file.
00001 //
00002 // Redistribution and use in source and binary forms, with or without
00003 // modification, are permitted provided that the following conditions
00004 // are met:
00005 //  * Redistributions of source code must retain the above copyright
00006 //    notice, this list of conditions and the following disclaimer.
00007 //  * Redistributions in binary form must reproduce the above copyright
00008 //    notice, this list of conditions and the following disclaimer in the
00009 //    documentation and/or other materials provided with the distribution.
00010 //  * Neither the name of NVIDIA CORPORATION nor the names of its
00011 //    contributors may be used to endorse or promote products derived
00012 //    from this software without specific prior written permission.
00013 //
00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
00017 // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00025 //
00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef USER_RENDER_SURFACE_BUFFER_H
00031 #define USER_RENDER_SURFACE_BUFFER_H
00032 
00038 #include "UserRenderSurfaceBufferDesc.h"
00039 
00043 typedef struct CUgraphicsResource_st* CUgraphicsResource;
00044 
00045 namespace nvidia
00046 {
00047 namespace apex
00048 {
00049 
00050 PX_PUSH_PACK_DEFAULT
00051 
00055 class RenderSurfaceBufferData {};
00056 
00060 class UserRenderSurfaceBuffer
00061 {
00062 public:
00063     virtual     ~UserRenderSurfaceBuffer() {}
00064 
00080     virtual void writeBuffer(const void* srcData, uint32_t srcPitch, uint32_t srcHeight, uint32_t dstX, uint32_t dstY, uint32_t dstZ, uint32_t width, uint32_t height, uint32_t depth) = 0;
00081 
00082 
00085     virtual bool getInteropResourceHandle(CUgraphicsResource& handle)
00086 #if APEX_DEFAULT_NO_INTEROP_IMPLEMENTATION
00087     {
00088         PX_UNUSED(&handle);
00089         return false;
00090     }
00091 #else
00092     = 0;
00093 #endif
00094 
00095 };
00096 
00097 PX_POP_PACK
00098 
00099 }
00100 } // end namespace nvidia::apex
00101 
00102 #endif // USER_RENDER_SURFACE_BUFFER_H

Generated on Sat Dec 1 2018 15:52:06

Copyright © 2012-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.