00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 00030 #ifndef USER_RENDER_SURFACE_BUFFER_H 00031 #define USER_RENDER_SURFACE_BUFFER_H 00032 00038 #include "UserRenderSurfaceBufferDesc.h" 00039 00043 typedef struct CUgraphicsResource_st* CUgraphicsResource; 00044 00045 namespace nvidia 00046 { 00047 namespace apex 00048 { 00049 00050 PX_PUSH_PACK_DEFAULT 00051 00055 class RenderSurfaceBufferData {}; 00056 00060 class UserRenderSurfaceBuffer 00061 { 00062 public: 00063 virtual ~UserRenderSurfaceBuffer() {} 00064 00080 virtual void writeBuffer(const void* srcData, uint32_t srcPitch, uint32_t srcHeight, uint32_t dstX, uint32_t dstY, uint32_t dstZ, uint32_t width, uint32_t height, uint32_t depth) = 0; 00081 00082 00085 virtual bool getInteropResourceHandle(CUgraphicsResource& handle) 00086 #if APEX_DEFAULT_NO_INTEROP_IMPLEMENTATION 00087 { 00088 PX_UNUSED(&handle); 00089 return false; 00090 } 00091 #else 00092 = 0; 00093 #endif 00094 00095 }; 00096 00097 PX_POP_PACK 00098 00099 } 00100 } // end namespace nvidia::apex 00101 00102 #endif // USER_RENDER_SURFACE_BUFFER_H