ResourceProvider.h
Go to the documentation of this file.
00001 //
00002 // Redistribution and use in source and binary forms, with or without
00003 // modification, are permitted provided that the following conditions
00004 // are met:
00005 //  * Redistributions of source code must retain the above copyright
00006 //    notice, this list of conditions and the following disclaimer.
00007 //  * Redistributions in binary form must reproduce the above copyright
00008 //    notice, this list of conditions and the following disclaimer in the
00009 //    documentation and/or other materials provided with the distribution.
00010 //  * Neither the name of NVIDIA CORPORATION nor the names of its
00011 //    contributors may be used to endorse or promote products derived
00012 //    from this software without specific prior written permission.
00013 //
00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
00017 // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00025 //
00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef RESOURCE_PROVIDER_H
00031 #define RESOURCE_PROVIDER_H
00032 
00038 #include "ApexUsingNamespace.h"
00039 
00040 namespace nvidia
00041 {
00042 namespace apex
00043 {
00044 
00045 class ResourceCallback;
00046 
00047 PX_PUSH_PACK_DEFAULT
00048 
00056 class ResourceProvider
00057 {
00058 public:
00066     virtual void        registerCallback(ResourceCallback* impl) = 0;
00067 
00071     virtual void        setResource(const char* nameSpace, const char* name, void* resource, bool incRefCount = false) = 0;
00072 
00073 
00077     virtual void        setResourceU32(const char* nameSpace, const char* name, uint32_t id, bool incRefCount = false) = 0;
00078 
00089     virtual void*       getResource(const char* nameSpace, const char* name) = 0;
00090 
00095     virtual uint32_t    releaseAllResourcesInNamespace(const char* nameSpace) = 0;
00096 
00101     virtual uint32_t    releaseResource(const char* nameSpace, const char* name) = 0;
00102 
00106     virtual bool        findRefCount(const char* nameSpace, const char* name, uint32_t& refCount) = 0;
00107 
00114     virtual void*       findResource(const char* nameSpace, const char* name) = 0;
00115 
00119     virtual uint32_t    findResourceU32(const char* nameSpace, const char* name) = 0;
00120 
00124     virtual void**      findAllResources(const char* nameSpace, uint32_t& count) = 0;
00125 
00129     virtual const char** findAllResourceNames(const char* nameSpace, uint32_t& count) = 0;
00130 
00134     virtual const char** findNameSpaces(uint32_t& count) = 0;
00135 
00139     virtual void dumpResourceTable() = 0;
00140 
00150     virtual bool isCaseSensitive() = 0;
00151 };
00152 
00153 PX_POP_PACK
00154 
00155 }
00156 } // end namespace nvidia::apex
00157 
00158 #endif // RESOURCE_PROVIDER_H

Generated on Sat Dec 1 2018 15:52:06

Copyright © 2012-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.