RenderMeshActorDesc.h
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00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef RENDER_MESH_ACTOR_DESC_H
00031 #define RENDER_MESH_ACTOR_DESC_H
00032 
00038 #include "ApexDesc.h"
00039 #include "UserRenderResourceManager.h"
00040 
00041 namespace nvidia
00042 {
00043 namespace apex
00044 {
00045 
00046 PX_PUSH_PACK_DEFAULT
00047 
00051 class RenderMeshActorDesc : public ApexDesc
00052 {
00053 public:
00054 
00058     PX_INLINE RenderMeshActorDesc()
00059     {
00060         setToDefault();
00061     }
00062 
00066     PX_INLINE void setToDefault()
00067     {
00068         visible = true;
00069         bufferVisibility = false;
00070         keepVisibleBonesPacked = false;
00071         renderWithoutSkinning = false;
00072         forceFallbackSkinning = false;
00073         maxInstanceCount = 0;
00074         indexBufferHint = RenderBufferHint::STATIC;
00075         overrideMaterials = NULL;
00076         overrideMaterialCount = 0;
00077         keepPreviousFrameBoneBuffer = false;
00078         forceBoneIndexChannel = false;
00079     }
00080 
00085     PX_INLINE bool isValid() const
00086     {
00087         if (overrideMaterialCount != 0 && overrideMaterials == NULL)
00088         {
00089             return false;
00090         }
00091         return ApexDesc::isValid();
00092     }
00093 
00097     bool                        visible;
00098 
00103     bool                        bufferVisibility;
00104 
00114     bool                        keepVisibleBonesPacked;
00115 
00122     bool                        renderWithoutSkinning;
00123 
00130     bool                        forceFallbackSkinning;
00131 
00136     uint32_t                    maxInstanceCount;
00137 
00142     RenderBufferHint::Enum      indexBufferHint;
00143 
00148     const char**                overrideMaterials;
00149 
00157     uint32_t                    overrideMaterialCount;
00158 
00163     bool                        keepPreviousFrameBoneBuffer;
00164 
00168     bool                        forceBoneIndexChannel;
00169 };
00170 
00171 PX_POP_PACK
00172 
00173 }
00174 } // end namespace nvidia::apex
00175 
00176 #endif // RENDER_MESH_ACTOR_DESC_H

Generated on Sat Dec 1 2018 15:52:06

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