RenderMesh.h
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00001 //
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00007 //  * Redistributions in binary form must reproduce the above copyright
00008 //    notice, this list of conditions and the following disclaimer in the
00009 //    documentation and/or other materials provided with the distribution.
00010 //  * Neither the name of NVIDIA CORPORATION nor the names of its
00011 //    contributors may be used to endorse or promote products derived
00012 //    from this software without specific prior written permission.
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00025 //
00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef RENDER_MESH_H
00031 #define RENDER_MESH_H
00032 
00038 #include "ApexUsingNamespace.h"
00039 #include "VertexFormat.h"
00040 
00041 namespace nvidia
00042 {
00043 namespace apex
00044 {
00045 
00046 PX_PUSH_PACK_DEFAULT
00047 
00048 class RenderMeshActor;
00049 class Context;
00050 struct VertexUV;
00051 
00052 
00056 class VertexBuffer
00057 {
00058 public:
00062     virtual uint32_t                getVertexCount() const = 0;
00063 
00067     virtual const VertexFormat&     getFormat() const = 0;
00068 
00072     virtual VertexFormat&           getFormatWritable() = 0;
00073 
00078     virtual const void*             getBuffer(uint32_t bufferIndex) const = 0;
00079 
00083     virtual const void*             getBufferAndFormat(RenderDataFormat::Enum& format, uint32_t bufferIndex) const = 0;
00084 
00088     virtual void*                   getBufferAndFormatWritable(RenderDataFormat::Enum& format, uint32_t bufferIndex) = 0;
00089 
00097     virtual bool                    getBufferData(void* dstBuffer, nvidia::RenderDataFormat::Enum dstBufferFormat, uint32_t dstBufferStride, uint32_t bufferIndex,
00098                                                   uint32_t startVertexIndex, uint32_t elementCount) const = 0;
00099 
00100 protected:
00101     /* Do not allow class to be created directly */
00102     VertexBuffer() {}
00103 };
00104 
00105 
00109 class RenderSubmesh
00110 {
00111 public:
00112     virtual                         ~RenderSubmesh() {}
00113 
00117     virtual uint32_t                getVertexCount(uint32_t partIndex) const = 0;
00118 
00122     virtual const VertexBuffer&     getVertexBuffer() const = 0;
00123 
00127     virtual VertexBuffer&           getVertexBufferWritable() = 0;
00128 
00133     virtual uint32_t                getFirstVertexIndex(uint32_t partIndex) const = 0;
00134 
00138     virtual uint32_t                getIndexCount(uint32_t partIndex) const = 0;
00139 
00143     virtual const uint32_t*         getIndexBuffer(uint32_t partIndex) const = 0;
00144 
00150     virtual const uint32_t*         getSmoothingGroups(uint32_t partIndex) const = 0;
00151 
00152 protected:
00153     RenderSubmesh() {}
00154 };
00155 
00156 PX_POP_PACK
00157 
00158 }
00159 } // end namespace nvidia::apex
00160 
00161 #endif // RENDER_MESH_H

Generated on Sat Dec 1 2018 15:52:06

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