PhysXObjectDesc.h
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00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef PHYS_XOBJECT_DESC_H
00031 #define PHYS_XOBJECT_DESC_H
00032 
00038 #include "ApexUsingNamespace.h"
00039 
00040 namespace nvidia
00041 {
00042 namespace apex
00043 {
00044 
00045 class Actor;
00046 
00047 PX_PUSH_PACK_DEFAULT
00048 
00055 class PhysXObjectDesc
00056 {
00057 protected:
00064     uint32_t                mFlags;
00065 
00066     enum
00067     {
00068         TRANSFORM   = (1U << 31),   
00069         RAYCASTS    = (1U << 30), 
00070         CONTACTS    = (1U << 29) 
00071     };
00072 
00073 
00074 public:
00076     virtual uint32_t                getApexActorCount() const = 0;
00078     virtual const Actor*    getApexActor(uint32_t i) const = 0;
00079 
00081     bool ignoreTransform() const
00082     {
00083         return (mFlags & (uint32_t)TRANSFORM) ? true : false;
00084     }
00086     bool ignoreRaycasts() const
00087     {
00088         return (mFlags & (uint32_t)RAYCASTS) ? true : false;
00089     }
00091     bool ignoreContacts() const
00092     {
00093         return (mFlags & (uint32_t)CONTACTS) ? true : false;
00094     }
00096     bool getUserDefinedFlag(uint32_t index) const
00097     {
00098         return (mFlags & (uint32_t)(1 << index)) ? true : false;
00099     }
00100 
00107     void*               userData;
00108 };
00109 
00110 // To get owning Actor's authorable object type name:
00111 //      getActor()->getOwner()->getAuthObjName();
00112 // To get owning Actor's authorable object type ID:
00113 //      getActor()->getOwner()->getAuthObjType();
00114 
00115 PX_POP_PACK
00116 
00117 }
00118 } // end namespace nvidia::apex
00119 
00120 #endif // PHYS_XOBJECT_DESC_H

Generated on Sat Dec 1 2018 15:52:05

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