00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 00030 #ifndef PHYS_XOBJECT_DESC_H 00031 #define PHYS_XOBJECT_DESC_H 00032 00038 #include "ApexUsingNamespace.h" 00039 00040 namespace nvidia 00041 { 00042 namespace apex 00043 { 00044 00045 class Actor; 00046 00047 PX_PUSH_PACK_DEFAULT 00048 00055 class PhysXObjectDesc 00056 { 00057 protected: 00064 uint32_t mFlags; 00065 00066 enum 00067 { 00068 TRANSFORM = (1U << 31), 00069 RAYCASTS = (1U << 30), 00070 CONTACTS = (1U << 29) 00071 }; 00072 00073 00074 public: 00076 virtual uint32_t getApexActorCount() const = 0; 00078 virtual const Actor* getApexActor(uint32_t i) const = 0; 00079 00081 bool ignoreTransform() const 00082 { 00083 return (mFlags & (uint32_t)TRANSFORM) ? true : false; 00084 } 00086 bool ignoreRaycasts() const 00087 { 00088 return (mFlags & (uint32_t)RAYCASTS) ? true : false; 00089 } 00091 bool ignoreContacts() const 00092 { 00093 return (mFlags & (uint32_t)CONTACTS) ? true : false; 00094 } 00096 bool getUserDefinedFlag(uint32_t index) const 00097 { 00098 return (mFlags & (uint32_t)(1 << index)) ? true : false; 00099 } 00100 00107 void* userData; 00108 }; 00109 00110 // To get owning Actor's authorable object type name: 00111 // getActor()->getOwner()->getAuthObjName(); 00112 // To get owning Actor's authorable object type ID: 00113 // getActor()->getOwner()->getAuthObjType(); 00114 00115 PX_POP_PACK 00116 00117 } 00118 } // end namespace nvidia::apex 00119 00120 #endif // PHYS_XOBJECT_DESC_H