HeatSourceAsset.h
00001 //
00002 // Redistribution and use in source and binary forms, with or without
00003 // modification, are permitted provided that the following conditions
00004 // are met:
00005 //  * Redistributions of source code must retain the above copyright
00006 //    notice, this list of conditions and the following disclaimer.
00007 //  * Redistributions in binary form must reproduce the above copyright
00008 //    notice, this list of conditions and the following disclaimer in the
00009 //    documentation and/or other materials provided with the distribution.
00010 //  * Neither the name of NVIDIA CORPORATION nor the names of its
00011 //    contributors may be used to endorse or promote products derived
00012 //    from this software without specific prior written permission.
00013 //
00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
00017 // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00025 //
00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef HEAT_SOURCE_ASSET_H
00030 #define HEAT_SOURCE_ASSET_H
00031 
00032 #include "Apex.h"
00033 #include "CustomBufferIterator.h"
00034 
00035 #define HEAT_SOURCE_AUTHORING_TYPE_NAME "HeatSourceAsset"
00036 
00037 namespace nvidia
00038 {
00039 namespace apex
00040 {
00041 
00042 class TurbulenceFSActorParams;
00043 class TurbulenceFSActor;
00044 class TurbulenceFSPreview;
00045 
00049 class HeatSourceAsset : public Asset
00050 {
00051 protected:
00052     virtual ~HeatSourceAsset() {}
00053 };
00054 
00055 
00059 class HeatSourceAssetAuthoring : public AssetAuthoring
00060 {
00061 protected:
00062     virtual ~HeatSourceAssetAuthoring() {}
00063 };
00064 
00065 
00066 }
00067 } // end namespace nvidia
00068 
00069 #endif // HEAT_SOURCE_ASSET_H

Generated on Sat Dec 1 2018 15:52:05

Copyright © 2012-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.