FlameEmitterActor.h
00001 //
00002 // Redistribution and use in source and binary forms, with or without
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00006 //    notice, this list of conditions and the following disclaimer.
00007 //  * Redistributions in binary form must reproduce the above copyright
00008 //    notice, this list of conditions and the following disclaimer in the
00009 //    documentation and/or other materials provided with the distribution.
00010 //  * Neither the name of NVIDIA CORPORATION nor the names of its
00011 //    contributors may be used to endorse or promote products derived
00012 //    from this software without specific prior written permission.
00013 //
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00025 //
00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef FLAME_EMITTER_ACTOR_H
00030 #define FLAME_EMITTER_ACTOR_H
00031 
00032 #include "Apex.h"
00033 #include "Shape.h"
00034 
00035 namespace nvidia
00036 {
00037 namespace apex
00038 {
00039 
00040 class FlameEmitterAsset;
00041 
00042 
00046 class FlameEmitterActor : public Actor
00047 {
00048 protected:
00049     virtual ~FlameEmitterActor() {}
00050 
00051 public:
00053     virtual FlameEmitterAsset*          getFlameEmitterAsset() const = 0;
00054 
00055 
00057     virtual void                        setEnabled(bool enable) = 0;
00058 
00060     virtual bool                        isEnabled() const = 0;
00061 
00063     virtual bool                        intersectAgainstAABB(const PxBounds3&) const = 0;
00064 
00066     virtual PxMat44                     getPose() const = 0;
00067 
00069     virtual void                        setPose(PxMat44 pose) = 0;
00070 
00072     virtual void                        setCurrentScale(float scale) = 0;
00073 
00075     virtual float                       getCurrentScale(void) const = 0;
00076 
00077     virtual void                        release() = 0;
00078 };
00079 
00080 
00081 }
00082 } // end namespace nvidia
00083 
00084 #endif 

Generated on Sat Dec 1 2018 15:52:05

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